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I am not sure if this is an issue with magnum itself or with firefox (perhaps webgl2 only?), but the model viewer seems to have some depth issues. It does not happen with Edge on the same computer.
Here are the webgl reports:
Firefox
Webgl 1
Platform:
Win32
Browser User Agent:
Mozilla/5.0 (Windows NT 10.0; WOW64; rv:55.0) Gecko/20100101 Firefox/55.0
Context Name:
webgl
GL Version:
WebGL 1.0
Shading Language Version:
WebGL GLSL ES 1.0
Vendor:
Mozilla
Renderer:
Mozilla
Unmasked Vendor:
Google Inc.
Unmasked Renderer:
ANGLE (Intel(R) HD Graphics 4600 Direct3D11 vs_5_0 ps_5_0)
Antialiasing:
Available
ANGLE:
Yes, D3D11
Major Performance Caveat:
No
Webgl 2
Platform:
Win32
Browser User Agent:
Mozilla/5.0 (Windows NT 10.0; WOW64; rv:55.0) Gecko/20100101 Firefox/55.0
Context Name:
webgl2
GL Version:
WebGL 2.0
Shading Language Version:
WebGL GLSL ES 3.00
Vendor:
Mozilla
Renderer:
Mozilla
Unmasked Vendor:
Google Inc.
Unmasked Renderer:
ANGLE (Intel(R) HD Graphics 4600 Direct3D11 vs_5_0 ps_5_0)
Antialiasing:
Available
ANGLE:
Yes, D3D11
Major Performance Caveat:
No
Edge
Platform:
Win32
Browser User Agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/52.0.2743.116 Safari/537.36 Edge/15.15063
Context Name:
experimental-webgl
GL Version:
WebGL 1.0
Shading Language Version:
WebGL GLSL ES 1.0
Vendor:
Microsoft
Renderer:
Microsoft Edge
Unmasked Vendor:
Microsoft
Unmasked Renderer:
Intel(R) HD Graphics 4600
Antialiasing:
Available
ANGLE:
No
Major Performance Caveat:
No
No webgl2 support
The text was updated successfully, but these errors were encountered:
Fixed in f579bef, thanks for all the help on Gitter.
Just for the record: was a depth buffer issue, 16bit not being enough for the crazy depth range in the projection matrix, reducing that range made it work.
I am not sure if this is an issue with magnum itself or with firefox (perhaps webgl2 only?), but the model viewer seems to have some depth issues. It does not happen with Edge on the same computer.
Here are the webgl reports:
Firefox
Webgl 1
Webgl 2
Edge
No webgl2 support
The text was updated successfully, but these errors were encountered: