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1. Initiating state download (aka Catchup) on each first block of each epoch for the *next* epoch;
2. Reusing the state sync machinery we already have (and fixing various bugs in it) to actually sync state for chunks;
3. Immediately applying state transition for the next epoch if the state is downloaded, putting block into a queue if not;
4. Processing the queue once the state is downloaded;
5. Orhpaning the block if the state still not downloaded when the next epoch starts, unorphaning on (4);
Addresses #1046
1. Initiating state download (aka Catchup) on each first block of each epoch for the *next* epoch;
2. Reusing the state sync machinery we already have (and fixing various bugs in it) to actually sync state for chunks;
3. Immediately applying state transition for the next epoch if the state is downloaded, putting block into a queue if not;
4. Processing the queue once the state is downloaded;
5. Orhpaning the block if the state still not downloaded when the next epoch starts, unorphaning on (4);
Addresses #1046
Current implementation in #1024 / #1007 has basic sharding support but requires some changes for actual shards:
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