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About the PR
Adds a Hovertaxibot (pending a better name), essentially a taxibot that's space-capable. Available as a ghost role, it has a built in radar system (thanks, Leander), a horn, and moves as fast as a hoverbike. Like the taxibot, the rider cannot control it, only the person taking the ghost role can.
I created a new VehicleHornComponent for things that should have horns but are not vehicles (e.g. taxibots), because the rest of the sound emission is annoying.
Robots now use the pAI speech sounds (they should have something), and a few missing localization strings were added for taxibots (and some lingering ones removed).
Why / Balance
The Taxibot isn't very good for Frontier Station, it's mostly space. Enter the Hovertaxibot.
With regards to balance, there isn't much the ghost role can do outside of honk and fly around. A user may climb onboard a hovertaxibot and be flown immediately out of space and have them disconnect, but at that point, it seems like a user issue. Not terribly griefable, and the horn has the same cooldown as a normal vehicle's (same action).
I didn't like the tag added for the thruster board, but I figured it would make more sense to add some minor complexity to the construction graph.
How to test
/ghost
, your horn action should be gone./ghost
, your horn action should be gone.Media
2024-08-12.08-18-10-out.mp4
Breaking changes
Changelog
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