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decomp some of res to get started (#439)
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* decomp some of `res` to get started

* update scripts
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ManDude authored May 21, 2021
1 parent 46e5d19 commit 6ac399c
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Showing 5 changed files with 156 additions and 20 deletions.
26 changes: 14 additions & 12 deletions decompiler/config/all-types.gc
Original file line number Diff line number Diff line change
Expand Up @@ -8526,22 +8526,24 @@
(define-extern *debug-engine* engine)

;; res-h

(deftype res-tag (uint128)
((unk0 uint32 :offset 0 :size 32)
(unk1 uint16 :offset 32 :size 16)
(unk2 uint64 :offset 64 :size 64)
((name symbol :offset 0)
(key-frame float :offset 32)
(elt-type type :offset 64)
(data-offset uint16 :offset 96) ;; guess. (data-offset is 16-bit in Crash)
(elt-count uint32 :offset 112 :size 15)
(inlined? uint8 :offset 127 :size 1)
)
:flag-assert #x900000010
)

(deftype res-lump (basic)
((length int32 :offset-assert 4)
(allocated-length int32 :offset-assert 8)
(data-base pointer :offset-assert 12)
(data-top pointer :offset-assert 16)
(data-size int32 :offset-assert 20)
(extra basic :offset-assert 24)
((length int32 :offset-assert 4)
(allocated-length int32 :offset-assert 8)
(data-base pointer :offset-assert 12)
(data-top pointer :offset-assert 16)
(data-size int32 :offset-assert 20)
(extra basic :offset-assert 24)
(tag (pointer res-tag) :offset-assert 28)
)
:method-count-assert 22
Expand All @@ -8554,8 +8556,8 @@
(dummy-10 (_type_ symbol symbol int symbol symbol pointer) int 10)
(dummy-11 (_type_ symbol symbol int int symbol pointer) int 11)
(dummy-12 (_type_ symbol symbol float float symbol pointer) float 12)
(dummy-13 (_type_ int) pointer 13) ;; advance tag pointer
(dummy-14 (_type_ uint) pointer 14)
(dummy-13 (_type_ int) pointer 13)
(dummy-14 (_type_ res-tag) pointer 14)
(dummy-15 (_type_) none 15)
(dummy-16 (_type_ int int int int) none 16)
(dummy-17 (_type_ int int) res-lump 17)
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7 changes: 7 additions & 0 deletions decompiler/config/jak1_ntsc_black_label/type_casts.jsonc
Original file line number Diff line number Diff line change
Expand Up @@ -381,6 +381,13 @@
],

// RES
"(method 4 res-tag)": [[12, "a0", "type"]],
"(method 19 res-lump)": [
[46, "t2", "(pointer uint64)"],
[100, "t3", "(pointer uint64)"],
[184, "t5", "(pointer uint64)"],
[64, "t6", "(pointer uint64)"]
],
"(method 13 res-lump)": [[6, "a0", "res-tag"]],
"(method 14 res-lump)": [[2, "a0", "res-tag"]],

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8 changes: 7 additions & 1 deletion decompiler/config/jak1_ntsc_black_label/var_names.jsonc
Original file line number Diff line number Diff line change
Expand Up @@ -1571,7 +1571,13 @@
"args": ["allocation", "type-to-make", "bottom-offset", "top-offset", "dir", "center", "fade"],
"vars": { "v0-0": "obj" }
},


// RES
"(method 0 res-lump)": {
"args": ["allocation", "type-to-make", "data-count", "data-size"],
"vars": { "v0-0": "obj" }
},

// FACT-H
"(method 0 fact-info-target)": {
"vars": { "gp-0": "obj" }
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19 changes: 12 additions & 7 deletions goal_src/engine/data/res-h.gc
Original file line number Diff line number Diff line change
Expand Up @@ -5,12 +5,17 @@
;; name in dgo: res-h
;; dgos: GAME, ENGINE

;; res is the very generic resource storage system. See res.gc for more information.

(deftype res-tag (uint128)
((unk0 uint32 :offset 0 :size 32)
(unk1 uint16 :offset 32 :size 16)
(unk2 uint64 :offset 64 :size 64)
((name symbol :offset 0)
(key-frame float :offset 32)
(elt-type type :offset 64)
(data-offset uint16 :offset 96) ;; guess. (data-offset is 16-bit in Crash)
(elt-count uint32 :offset 112 :size 15)
(inlined? uint8 :offset 127 :size 1)
)
:flag-assert #x900000010
:flag-assert #x900000010
)

(deftype res-lump (basic)
Expand All @@ -32,8 +37,8 @@
(dummy-10 (_type_ symbol symbol int symbol symbol pointer) int 10)
(dummy-11 (_type_ symbol symbol int int symbol pointer) int 11)
(dummy-12 (_type_ symbol symbol float float symbol pointer) float 12)
(dummy-13 (_type_ int) pointer 13) ;; advance tag pointer
(dummy-14 (_type_ uint) pointer 14)
(dummy-13 (_type_ int) pointer 13)
(dummy-14 (_type_ res-tag) pointer 14)
(dummy-15 (_type_) none 15)
(dummy-16 (_type_ int int int int) none 16)
(dummy-17 (_type_ int int) res-lump 17)
Expand All @@ -44,4 +49,4 @@
)
)

(define *res-key-string* (new 'global 'string 64 (the-as string #f)))
(define *res-key-string* (new 'global 'string 64 (the-as string #f))) ;; why 64?
116 changes: 116 additions & 0 deletions goal_src/engine/data/res.gc
Original file line number Diff line number Diff line change
Expand Up @@ -5,3 +5,119 @@
;; name in dgo: res
;; dgos: GAME, ENGINE

;; TODO! Needs a lot of 128-bit type support for res-tag

;; res is a very generic resource storage system used for the game entities.
;; It can be used to store all of the data for some sort of "object" (such as an entity), and that data can be of many types.
;; The data itself can also be sorted in many different manners, such as:
;; - single element
;; - array of elements
;; - array of arrays?
;; - keyframed array of elements
;; - array of keyframed array of elements?
;;
;; A res-lump stores and is used to access all of the data for a single "resource".
;; This is similar to a C++ map or C# dictionary. The key is a res-tag and the value is the corresponding binary data.
;;
;; A res-tag is a tag that contains information about a particular property of this resource.
;; For example, information about an array of vectors that make up a path - for a moving platform - or an integer to store its entity ID.
;;
;; Keyframes are used to specify when/where the data is relevant.
;; For example (this is made-up), say you have a camera spline, and you want the FOV to change three times:
;; when it starts, somewhere in the middle, and at the end.
;; You would store an array of three FOV values. The key-frame field could then be used to say at which point in the spline
;; the FOV change should occur. A similar concept is used for keyframe animation.
;;
;; Properties are looked up from a res-lump using their name, stored as a symbol.
;;
;; This is updated from the resource system used for entities in Crash 2, which had most of these features and worked very similarly!

(defmacro res-ref? (tag)
"Checks resource tag, and returns #t if resource data is a reference type, #f if it is inlined."

`(zero? (-> ,tag inlined?))
)

(defmethod print res-tag ((obj res-tag))
"print a res-tag."

(let ((obj obj))
(if (res-ref? obj)

(format #t "#<res-tag :name ~A :key-frame ~f :elt-type ~A :elt-count ~D>"
(-> obj name)
(-> obj key-frame)
(-> obj elt-type)
(-> obj elt-count)
)

(format #t "#<res-tag (i) :name ~A :key-frame ~f :elt-type ~A :elt-count ~D>"
(-> obj name)
(-> obj key-frame)
(-> obj elt-type)
(-> obj elt-count)
)
)

obj
)
)

(defmethod length res-tag ((obj res-tag))
"get the length in bytes of this tag's resource."

(the int
(if (res-ref? obj)

(* (-> obj elt-count) 4)

(* (-> obj elt-count) (-> obj elt-type size))
)
)
)

(defmethod dummy-13 res-lump ((obj res-lump) (n int))
"get the address of the n'th property."

(&+ (-> obj data-base)
(-> obj tag n data-offset))
)

(defmethod dummy-14 res-lump ((obj res-lump) (tag res-tag))
"get the address of the specified property."

(&+ (-> obj data-base)
(-> tag data-offset))
)

(defmethod new res-lump ((allocation symbol) (type-to-make type) (data-count int) (data-size int))
"Allocate a new res-lump."

(let ((obj (object-new allocation type-to-make (the int (+ (+ (-> type-to-make size)
(* (1- data-count) (size-of res-tag))
)
data-size)))))
(set! (-> obj allocated-length) data-count)
(set! (-> obj data-size) data-size)
(set! (-> obj length) 0)
(set! (-> obj data-base) (&-> (-> obj tag) data-count))
(set! (-> obj data-top) (&-> (-> obj tag) data-count))
obj
)
)

(defmethod length res-lump ((obj res-lump))
"get the amount of resources in a res-lump."

(-> obj length)
)

(defmethod asize-of res-lump ((obj res-lump))
"get the allocated size of a res-lump."

(the int (+ (+ (-> obj type psize) ;; psize is used here, but size is used in the allocation?
(* (-> obj allocated-length) (size-of res-tag))
)
(-> obj data-size)))
)

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