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Screenshot showcasing 2 lightmapped static models, L1_R1 for the corner room and L1 for the rest of the building. Note that the door is a seperate object but not casting a shadow. So are the robots.
Issue to keep track of lightmap progress
Related to Improving simulation rendering realism
Engine level issues:
Ignition textures bugfix PR gazebosim/gz-sim#874Merged!Export lights for Collada world exporterWaiting for mergeMerged!gazebosim/gz-sim#1010
<experimental:params>
<cast_shadows>
tag not working! (Needs checking)Issues with shadows not casting on lightmapped environments (see screenshots below)
Traffic editor progress/issues
;
Traffic editor branches/PRs (information not updated yet):
add baking pipeline capabilities, bugfixes for alpha values
#363
Add baking pipeline, add baked office assets
open-rmf/rmf_demos#58
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