A simple Tibia-like RPG
As players venture deeper into mysterious caves, forests and towering ruins of Dyhra, they’ll encounter a variety of increasingly challenging enemies. Navigating through dark passages that may lead to hidden treasures or deadly traps, each area is a test of skill, strategy, and sometimes sheer luck. With mythological creatures lurking everywhere, from sneaky goblins and trolls to fearsome hydras and dragons, every adventure is a chance to prove yourself
The world is unforgiving—dying means losing character progression, valuable items, and facing other harsh penalties, making each decision critical. Players must weigh risks carefully, balancing the desire for exploration against the looming threat of permanent loss
If it's marked off, it means some basic implementation is at least in place. It may not be complete or very functional (yet)
- Tilemap
- Entity management
- Input handling
- Camera
- AI algorithim
- Collision detection
- Combat
- Character progression
- Inventory management
- Social integration
- Questing
- NPCs
- Economy
- Trading
- Rune making
- Alchemy
- Crafting
- Housing
- Events
- Guilds
- Leaderboard
- Achievements
- Raids
install dependencies (first time)
cargo install
cargo run --release
Map files are created with a map editor such as Tiled, in which the capability to export as a JSON file is provided. Macroquad-tiled utilizes this JSON information to properly iterate a PNG tileset (easily made with a pixel art editor like Aseprite)
https://developer.mozilla.org/en-US/docs/Games
gameloop, framecap, ECS, texture manager..
https://github.com/wick3dr0se/sdl-game/
tutorials
https://www.gyata.ai/rust/macroquad#1-introduction
https://macroquad.rs/articles/fish-tutorial/ (platformer)
mesh tilemap
https://github.com/Jakkestt/tiled_quad/blob/main/src/tiled_quad.rs
docs
https://docs.rs/macroquad/latest/macroquad/
examples
https://github.com/rust-gamedev/rust-game-ports/tree/master/rusty_roguelike-macroquad
https://github.com/amethyst/bracket-lib/tree/master/rltk
https://github.com/not-fl3/miniquad/#building-examples
https://github.com/ozkriff/awesome-quads
https://github.com/not-fl3/macroquad/tree/master/examples
macroquad-tiled docs
https://docs.rs/macroquad-tiled/latest/macroquad_tiled/
tutorial
https://leudz.github.io/shipyard/guide/0.7/welcome.html
https://tung.github.io/ruggrogue/source-code-guide/
docs
https://docs.rs/shipyard/latest/shipyard/
examples
https://github.com/tung/ruggrogue
https://github.com/griffi-gh/kubi
map editor tutorial
https://not-fl3.github.io/platformer-book/tiled/index.html
tutorial
https://code.tutsplus.com/creating-isometric-worlds-a-primer-for-game-developers--gamedev-6511t
isometric math
https://clintbellanger.net/articles/isometric_math/
world to map & map to world translations
https://github.com/not-fl3/macroquad/pull/598/files