Entity Component System focused on usability and flexibility.
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Updated
Dec 17, 2024 - Rust
Entity Component System focused on usability and flexibility.
Multithreaded voxel engine with multiplayer networking based on wgpu (a.k.a another attempt at ripping off Minecraft)
A lightweight, CSS framework for Rails & Jekyll applications
A simple Tibia-like RPG
VIZCore3D.NET examples, plugins and showcases
Moving to a Microservice World
Entity Relations for the Shipyard Entity Component System.
Kerbal Space Program Shipyard
This project is a 3-tier web app using Docker, Vite, Node.js, Go, and PostgreSQL. The frontend (Vite) connects to a backend API built with Go and Node.js, which handles business logic and real-time functions. PostgreSQL serves as the database. Docker containers each component, allowing for easy deployment and scalability.
Source Code for all version of Halite 3 bots (User:ninilo97)
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