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    • WispRenderer

      Public archive
      RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
      C++
      Apache License 2.0
      14202284Updated Dec 29, 2019Dec 29, 2019
    • WispForMaya

      Public archive
      Bringing real-time ray-tracing to the Maya viewport using the Wisp real-time ray-tracing library.
      C++
      Apache License 2.0
      329150Updated Jul 2, 2019Jul 2, 2019
    • Wisp-LFS

      Public
      Repository to store our large files
      1000Updated Jun 18, 2019Jun 18, 2019
    • bullet3

      Public
      Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
      C++
      Other
      2.9k000Updated Jun 13, 2019Jun 13, 2019
    • Crashpad

      Public
      A precompiled version of Crashpad
      C++
      0100Updated May 16, 2019May 16, 2019
    • A rust tool that helps newbies to use cmake.
      Rust
      0000Updated May 13, 2019May 13, 2019
    • The wiki page (AKA technical document) for any products developed under Wisp.
      CSS
      0001Updated Mar 13, 2019Mar 13, 2019
    • WispBlog

      Public
      TeamWisp's blog repository
      CSS
      MIT License
      0000Updated Mar 1, 2019Mar 1, 2019
    • This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
      C++
      MIT License
      2k300Updated Dec 7, 2018Dec 7, 2018
    • DirectXTex texture processing library
      C++
      MIT License
      447000Updated Nov 30, 2018Nov 30, 2018
    • Emilio's DX12 test project
      C
      1000Updated Nov 26, 2018Nov 26, 2018
    • Development repository of the ray-tracing application described in 'Ray-tracing in a weekend' by Peter Shirley written in a Pixel Shader with HLSL. by Meine
      C
      0100Updated Nov 26, 2018Nov 26, 2018
    • A sandbox to test different DX12 techniques
      C
      0000Updated Oct 30, 2018Oct 30, 2018