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[Bug][Beta] Fix "Critical Hit" message appearing before dealing damage #4259

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Sep 14, 2024
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8 changes: 4 additions & 4 deletions src/field/pokemon.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2621,10 +2621,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return result;
}

if (isCritical) {
this.scene.queueMessage(i18next.t("battle:hitResultCriticalHit"));
}

// In case of fatal damage, this tag would have gotten cleared before we could lapse it.
const destinyTag = this.getTag(BattlerTagType.DESTINY_BOND);

Expand Down Expand Up @@ -2667,6 +2663,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
}

if (isCritical) {
this.scene.queueMessage(i18next.t("battle:hitResultCriticalHit"));
}

// want to include is.Fainted() in case multi hit move ends early, still want to render message
if (source.turnData.hitsLeft === 1 || this.isFainted()) {
switch (result) {
Expand Down
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