Releases: patriciogonzalezvivo/glslCanvas
Releases · patriciogonzalezvivo/glslCanvas
0.1.8
What's Changed
- add fullscreen options by @edap in #44
- reflect last changes in current build by @edap in #45
- Bump extend from 3.0.1 to 3.0.2 by @dependabot in #53
- Bump sshpk from 1.13.1 to 1.16.1 by @dependabot in #57
- Bump stringstream from 0.0.5 to 0.0.6 by @dependabot in #54
- Bump lodash from 4.17.4 to 4.17.10 by @dependabot in #55
- Bump fstream from 1.0.11 to 1.0.12 by @dependabot in #56
- Bump tar from 2.2.1 to 2.2.2 by @dependabot in #58
- cancelAnimationFrame by @digitaljohn in #51
- Add muted attribute + play call for videos to work by @tttimur in #78
- Set width and height before setFiltering is called by @davedoesdev in #72
- Typo fixes in README.md by @ErnestoBorio in #69
- Improve check for whether canvas is visible by @whydoubt in #47
New Contributors
- @edap made their first contribution in #44
- @dependabot made their first contribution in #53
- @digitaljohn made their first contribution in #51
- @tttimur made their first contribution in #78
- @davedoesdev made their first contribution in #72
- @ErnestoBorio made their first contribution in #69
- @whydoubt made their first contribution in #47
Full Changelog: 0.1.7...0.1.8
0.1.7
Fixing:
- Reloading issue
- common uniform methods for main program and buffers
Solving NPM packages for Observable
0.1.4 0.1.4
Bugs fixed
Lot of new changes, that might affect old projects
New features:
-
@actarian add support for multi buffers. Using '#define BUFFER_[NUMBER]' you can fork code into different buffers. That then can be fetch at
uniform sampler2D u_buffer[NUMBER]
. See the example at: https://github.com/patriciogonzalezvivo/glslCanvas/blob/master/buffers.html#L22 -
@giannif refactor the building process to use rollup, adding a proper linting and updating this project to modern JS/ES practices. Build files now can be found in
/dist
and/lib
-
@danikaze add support for errors when WebGL doesn't load correctly
Thanks you three for you time making glslCanvas better !!!
v0.0.4
0.0.3
- Fixing all warnings
- Better/flexible texture loading
- Resizing canvas
- Internal events (
load
,render
,error
)
0.0.1
min