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For most of it's life, the EveMon ship browser would distinguish the difference between a ship's basic skill bonuses and the "advanced" bonuses (for lack of a better term) for the Tech 2 aspects of the ship.
For example, before this bug, the Golem (Caldari battleship) would be described as follows. (Important note: there are three skill categories, indicated with ---
--- Caldari Battleship bonuses (per skill level): ---
10% bonus to Cruise Missile and Torpedo max velocity
5% bonus to Cruise Missile and Torpedo explosion velocity
--- Marauders bonuses (per skill level): ---
7.5% bonus to Shield Booster amount
10% bonus to Target Painter effectiveness
--- Role Bonus: ---
100% bonus to Heavy Missile, Cruise Missile and Torpedo damage
100% bonus to Tractor Beam range and velocity
70% reduction in Micro Jump Drive reactivation delay
• Can fit Bastion modules
Unfortunately, at some point in the recent past, EveMon now collapses the first two categories together. It is now more difficult to understand what bonuses come from where:
--- Traits ---
Golem bonuses (per skill level):
10% bonus to Cruise Missile and Torpedo max velocity
5% bonus to Cruise Missile and Torpedo explosion velocity
7.5% bonus to Shield Booster amount
10% bonus to Target Painter effectiveness
Role bonus:
100% bonus to Heavy Missile, Cruise Missile and Torpedo damage
100% bonus to Tractor Beam range and velocity
70% reduction in Micro Jump Drive reactivation delay
Can fit Bastion modules
The text was updated successfully, but these errors were encountered:
So am I to understand that you are not necessarily taking over the maintenance and development of EveMon, correct? You are only doing an ESI fork that you hope gets merged back into the main development effort?
For most of it's life, the EveMon ship browser would distinguish the difference between a ship's basic skill bonuses and the "advanced" bonuses (for lack of a better term) for the Tech 2 aspects of the ship.
For example, before this bug, the Golem (Caldari battleship) would be described as follows. (Important note: there are three skill categories, indicated with ---
Unfortunately, at some point in the recent past, EveMon now collapses the first two categories together. It is now more difficult to understand what bonuses come from where:
The text was updated successfully, but these errors were encountered: