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Merge pull request #2079 from U-lis/feature/new-enhancement
Feature/new enhancement
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namespace Lib9c.Tests.Action | ||
{ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Globalization; | ||
using System.Linq; | ||
using Bencodex.Types; | ||
using Libplanet.Action.State; | ||
using Libplanet.Crypto; | ||
using Libplanet.Types.Assets; | ||
using Nekoyume; | ||
using Nekoyume.Action; | ||
using Nekoyume.Extensions; | ||
using Nekoyume.Helper; | ||
using Nekoyume.Model.Item; | ||
using Nekoyume.Model.Mail; | ||
using Nekoyume.Model.State; | ||
using Xunit; | ||
using static Nekoyume.Action.ItemEnhancement11; | ||
using static SerializeKeys; | ||
|
||
public class ItemEnhancement11Test | ||
{ | ||
private readonly TableSheets _tableSheets; | ||
private readonly Address _agentAddress; | ||
private readonly Address _avatarAddress; | ||
private readonly AvatarState _avatarState; | ||
private readonly Currency _currency; | ||
private IAccountStateDelta _initialState; | ||
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public ItemEnhancement11Test() | ||
{ | ||
var sheets = TableSheetsImporter.ImportSheets(); | ||
_tableSheets = new TableSheets(sheets); | ||
var privateKey = new PrivateKey(); | ||
_agentAddress = privateKey.PublicKey.ToAddress(); | ||
var agentState = new AgentState(_agentAddress); | ||
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_avatarAddress = _agentAddress.Derive("avatar"); | ||
_avatarState = new AvatarState( | ||
_avatarAddress, | ||
_agentAddress, | ||
0, | ||
_tableSheets.GetAvatarSheets(), | ||
new GameConfigState(), | ||
default | ||
); | ||
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agentState.avatarAddresses.Add(0, _avatarAddress); | ||
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#pragma warning disable CS0618 | ||
// Use of obsolete method Currency.Legacy(): https://github.com/planetarium/lib9c/discussions/1319 | ||
_currency = Currency.Legacy("NCG", 2, null); | ||
#pragma warning restore CS0618 | ||
var gold = new GoldCurrencyState(_currency); | ||
var slotAddress = _avatarAddress.Derive(string.Format(CultureInfo.InvariantCulture, CombinationSlotState.DeriveFormat, 0)); | ||
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var context = new ActionContext(); | ||
_initialState = new MockStateDelta() | ||
.SetState(_agentAddress, agentState.Serialize()) | ||
.SetState(_avatarAddress, _avatarState.Serialize()) | ||
.SetState(slotAddress, new CombinationSlotState(slotAddress, 0).Serialize()) | ||
.SetState(GoldCurrencyState.Address, gold.Serialize()) | ||
.MintAsset(context, GoldCurrencyState.Address, gold.Currency * 100000000000) | ||
.TransferAsset(context, Addresses.GoldCurrency, _agentAddress, gold.Currency * 1000); | ||
|
||
Assert.Equal(gold.Currency * 99999999000, _initialState.GetBalance(Addresses.GoldCurrency, gold.Currency)); | ||
Assert.Equal(gold.Currency * 1000, _initialState.GetBalance(_agentAddress, gold.Currency)); | ||
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||
foreach (var (key, value) in sheets) | ||
{ | ||
_initialState = _initialState.SetState(Addresses.TableSheet.Derive(key), value.Serialize()); | ||
} | ||
} | ||
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[Theory] | ||
[InlineData(0, 1000, true, 0, 1, EnhancementResult.Success, 0, 0, false)] | ||
[InlineData(6, 980, true, 0, 7, EnhancementResult.Success, 0, 0, false)] | ||
[InlineData(0, 1000, false, 1, 1, EnhancementResult.GreatSuccess, 0, 0, false)] | ||
[InlineData(6, 980, false, 10, 6, EnhancementResult.Fail, 0, 320, false)] | ||
[InlineData(6, 980, false, 10, 6, EnhancementResult.Fail, 2, 480, false)] | ||
[InlineData(0, 1000, true, 0, 1, EnhancementResult.Success, 0, 0, true)] | ||
[InlineData(6, 980, true, 0, 7, EnhancementResult.Success, 0, 0, true)] | ||
[InlineData(0, 1000, false, 1, 1, EnhancementResult.GreatSuccess, 0, 0, true)] | ||
[InlineData(6, 980, false, 10, 6, EnhancementResult.Fail, 0, 320, true)] | ||
[InlineData(6, 980, false, 10, 6, EnhancementResult.Fail, 2, 480, true)] | ||
public void Execute( | ||
int level, | ||
int expectedGold, | ||
bool backward, | ||
int randomSeed, | ||
int expectedLevel, | ||
EnhancementResult expected, | ||
int monsterCollectLevel, | ||
int expectedCrystal, | ||
bool stake | ||
) | ||
{ | ||
var context = new ActionContext(); | ||
var row = _tableSheets.EquipmentItemSheet.Values.First(r => r.Grade == 1); | ||
var equipment = (Equipment)ItemFactory.CreateItemUsable(row, default, 0, level); | ||
var materialId = Guid.NewGuid(); | ||
var material = (Equipment)ItemFactory.CreateItemUsable(row, materialId, 0, level); | ||
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_avatarState.inventory.AddItem(equipment, count: 1); | ||
_avatarState.inventory.AddItem(material, count: 1); | ||
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var result = new CombinationConsumable5.ResultModel() | ||
{ | ||
id = default, | ||
gold = 0, | ||
actionPoint = 0, | ||
recipeId = 1, | ||
materials = new Dictionary<Material, int>(), | ||
itemUsable = equipment, | ||
}; | ||
var preItemUsable = new Equipment((Dictionary)equipment.Serialize()); | ||
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for (var i = 0; i < 100; i++) | ||
{ | ||
var mail = new CombinationMail(result, i, default, 0); | ||
_avatarState.Update(mail); | ||
} | ||
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_avatarState.worldInformation.ClearStage(1, 1, 1, _tableSheets.WorldSheet, _tableSheets.WorldUnlockSheet); | ||
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var slotAddress = | ||
_avatarAddress.Derive(string.Format(CultureInfo.InvariantCulture, CombinationSlotState.DeriveFormat, 0)); | ||
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Assert.Equal(level, equipment.level); | ||
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if (backward) | ||
{ | ||
_initialState = _initialState.SetState(_avatarAddress, _avatarState.Serialize()); | ||
} | ||
else | ||
{ | ||
_initialState = _initialState | ||
.SetState(_avatarAddress.Derive(LegacyInventoryKey), _avatarState.inventory.Serialize()) | ||
.SetState(_avatarAddress.Derive(LegacyWorldInformationKey), _avatarState.worldInformation.Serialize()) | ||
.SetState(_avatarAddress.Derive(LegacyQuestListKey), _avatarState.questList.Serialize()) | ||
.SetState(_avatarAddress, _avatarState.SerializeV2()); | ||
} | ||
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if (monsterCollectLevel > 0) | ||
{ | ||
var requiredGold = _tableSheets.StakeRegularRewardSheet.OrderedRows | ||
.First(r => r.Level == monsterCollectLevel).RequiredGold; | ||
if (stake) | ||
{ | ||
// StakeState; | ||
var stakeStateAddress = StakeState.DeriveAddress(_agentAddress); | ||
var stakeState = new StakeState(stakeStateAddress, 1); | ||
_initialState = _initialState | ||
.SetState(stakeStateAddress, stakeState.SerializeV2()) | ||
.MintAsset(context, stakeStateAddress, requiredGold * _currency); | ||
} | ||
else | ||
{ | ||
var mcAddress = MonsterCollectionState.DeriveAddress(_agentAddress, 0); | ||
_initialState = _initialState.SetState( | ||
mcAddress, | ||
new MonsterCollectionState(mcAddress, monsterCollectLevel, 0).Serialize() | ||
) | ||
.MintAsset(context, mcAddress, requiredGold * _currency); | ||
} | ||
} | ||
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var action = new ItemEnhancement11() | ||
{ | ||
itemId = default, | ||
materialId = materialId, | ||
avatarAddress = _avatarAddress, | ||
slotIndex = 0, | ||
}; | ||
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var nextState = action.Execute(new ActionContext() | ||
{ | ||
PreviousState = _initialState, | ||
Signer = _agentAddress, | ||
BlockIndex = 1, | ||
Random = new TestRandom(randomSeed), | ||
}); | ||
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var slotState = nextState.GetCombinationSlotState(_avatarAddress, 0); | ||
var resultEquipment = (Equipment)slotState.Result.itemUsable; | ||
var nextAvatarState = nextState.GetAvatarState(_avatarAddress); | ||
Assert.Equal(default, resultEquipment.ItemId); | ||
Assert.Equal(expectedLevel, resultEquipment.level); | ||
Assert.Equal(expectedGold * _currency, nextState.GetBalance(_agentAddress, _currency)); | ||
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var arenaSheet = _tableSheets.ArenaSheet; | ||
var arenaData = arenaSheet.GetRoundByBlockIndex(1); | ||
var feeStoreAddress = Addresses.GetBlacksmithFeeAddress(arenaData.ChampionshipId, arenaData.Round); | ||
Assert.Equal( | ||
(1000 - expectedGold) * _currency, | ||
nextState.GetBalance(feeStoreAddress, _currency) | ||
); | ||
Assert.Equal(30, nextAvatarState.mailBox.Count); | ||
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var costRow = _tableSheets.EnhancementCostSheetV2 | ||
.OrderedList | ||
.First(x => x.Grade == 1 && x.Level == level + 1); | ||
var stateDict = (Dictionary)nextState.GetState(slotAddress); | ||
var slot = new CombinationSlotState(stateDict); | ||
var slotResult = (ResultModel)slot.Result; | ||
Assert.Equal(expected, slotResult.enhancementResult); | ||
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switch (slotResult.enhancementResult) | ||
{ | ||
case EnhancementResult.GreatSuccess: | ||
var baseAtk = preItemUsable.StatsMap.BaseATK * (costRow.BaseStatGrowthMax.NormalizeFromTenThousandths() + 1); | ||
var extraAtk = preItemUsable.StatsMap.AdditionalATK * (costRow.ExtraStatGrowthMax.NormalizeFromTenThousandths() + 1); | ||
Assert.Equal((int)(baseAtk + extraAtk), resultEquipment.StatsMap.ATK); | ||
break; | ||
case EnhancementResult.Success: | ||
var baseMinAtk = preItemUsable.StatsMap.BaseATK * (costRow.BaseStatGrowthMin.NormalizeFromTenThousandths() + 1); | ||
var baseMaxAtk = preItemUsable.StatsMap.BaseATK * (costRow.BaseStatGrowthMax.NormalizeFromTenThousandths() + 1); | ||
var extraMinAtk = preItemUsable.StatsMap.AdditionalATK * (costRow.ExtraStatGrowthMin.NormalizeFromTenThousandths() + 1); | ||
var extraMaxAtk = preItemUsable.StatsMap.AdditionalATK * (costRow.ExtraStatGrowthMax.NormalizeFromTenThousandths() + 1); | ||
Assert.InRange(resultEquipment.StatsMap.ATK, baseMinAtk + extraMinAtk, baseMaxAtk + extraMaxAtk + 1); | ||
break; | ||
case EnhancementResult.Fail: | ||
Assert.Equal(preItemUsable.StatsMap.ATK, resultEquipment.StatsMap.ATK); | ||
break; | ||
} | ||
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Assert.Equal(preItemUsable.TradableId, slotResult.preItemUsable.TradableId); | ||
Assert.Equal(preItemUsable.TradableId, resultEquipment.TradableId); | ||
Assert.Equal(costRow.Cost, slotResult.gold); | ||
Assert.Equal(expectedCrystal * CrystalCalculator.CRYSTAL, slotResult.CRYSTAL); | ||
} | ||
} | ||
} |
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