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Feature/additional pet #2871

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eugene-doobu
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@eugene-doobu eugene-doobu commented Oct 4, 2024

추가 펫이 생길걸 가정하고 데이터를 추가합니다

  • 펫의 1자리 숫자가 옵션 구분
  • 펫의 10의 자리 숫자로 컬러(색상)구분
  • 색깔별로 옵션 수치 변경, 10의 자리 숫자가 클수록 좋은 옵션

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@eugene-doobu eugene-doobu self-assigned this Oct 4, 2024
@eugene-doobu eugene-doobu added this to the v240.0.0 milestone Oct 4, 2024
@eugene-doobu eugene-doobu linked an issue Oct 4, 2024 that may be closed by this pull request
@U-lis
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U-lis commented Oct 7, 2024

이외에 다른 작업은 하지 않아도 pet 소환 + 강화 + 장비제작 등등 전부 다 잘 작동하나요?

@@ -34,125 +33,7 @@ public AdditionalOptionRateByFixedValueTest()
{
var sheets = TableSheetsImporter.ImportSheets();
sheets[nameof(PetOptionSheet)] = @"ID,_PET NAME,PetLevel,OptionType,OptionValue
1001,D:CC 블랙캣,1,ReduceRequiredBlock,5.5
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시트데이터가 변경될 경우에 영향을 안받도록 의도적으로 시트 데이터를 고정시켜둔것처럼 보이는데, 괜찮은 변경일까요?

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일단 펜리르를 제외하고는 사용하지 않는 데이터입니다. 굳이 시트 데이터를 왜 갖고와서 사용했는지 보니까, 펜리르의 펫 옵션인 AdditionalOptionRate~를 테스트 하려고 했는데 랜덤성이 있거나 하는거 때문인지 AdditionalOptionRateByFixedValue라는 펫 옵션 타입을 추가해서 테스트한 것으로 보였습니다. 위 상황에서 굳이 다른 데이터는 들고 있을 필요 없다고 생각해서 테스트에 사용하는 데이터 말고 제거하는 것으로 결정했습니다

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🆗

@eugene-doobu eugene-doobu marked this pull request as draft October 10, 2024 03:55
@eugene-doobu eugene-doobu marked this pull request as ready for review October 10, 2024 09:43
@eugene-doobu eugene-doobu merged commit af750ed into planetarium:development Oct 11, 2024
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@eugene-doobu eugene-doobu deleted the feature/additional-pet branch October 11, 2024 06:24
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펫 추가 작업
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