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Flip Y Axis #237
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Flip Y Axis #237
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b4c5a70
sprites.py: Update Side to not directly mutate
AstraLuma 5b33f41
sprites.py: Update Sprite to not mutate vectors
AstraLuma 8b45c37
sprites.py: Side: Refactor into _lookup_side()
AstraLuma cd2b94d
sprites.py: Update Sprite.rotate() to actually do something.
AstraLuma 1976023
sprites.py: Update for new Vector API
AstraLuma dd7cdc2
Some vector API updates
AstraLuma b8c7158
Remove the use of `.convert()`
AstraLuma ace5dd1
Merge branch 'master' into immutable-vectors
AstraLuma dcc1ec3
Merge remote-tracking branch 'upstream/master' into immutable-vectors
AstraLuma 13a1f7d
Require ppb-vector 1.0
AstraLuma 5b2b14b
Merge remote-tracking branch 'upstream/master' into immutable-vectors
AstraLuma fa9c884
Strip the last remanants of old Vector construction
AstraLuma 1ee4553
Fix rotation stuff:
AstraLuma bf0c6fe
Update Sequence[float] to correct annotation
nbraud 0aac18f
Forgot an import
AstraLuma b0864be
Merge branch 'immutable-vectors' of github.com:astronouth7303/pursued…
AstraLuma 303a301
requirements.txt: Set upper limit on compatibility
nbraud ec06f84
Flip Y-axis
AstraLuma 4da70cb
Camera: Remove specific references to PyGame from docstrings
AstraLuma 3fc825b
Merge branch 'master' into flip-axis
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,3 @@ | ||
pygame | ||
ppb-vector | ||
ppb-vector >= 1.0a1, < 2 | ||
dataclasses; python_version < "3.7" |
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This is more about screen space, not pygame specific (We'll have a similar pixel array context no matter which rendering library we use.)
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Umm... You don't have too? Taking to discord.