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Elite Four Members play Gym Leader Battle Theme
YakiNeen edited this page Apr 28, 2023
·
6 revisions
This code made the Elite Four members (Lorelei, Bruno, Agatha and Lance) play the MUSIC_GYM_LEADER_BATTLE
instead MUSIC_TRAINER_BATTLE
.
PlayBattleMusic.notGymLeaderBattle in audio\play_battle_music.asm
PlayBattleMusic::
...
.notGymLeaderBattle
ld a, [wCurOpponent]
cp OPP_ID_OFFSET
jr c, .wildBattle
+ cp OPP_LORELEI
+ jr z, .Elite4Battle
+ cp OPP_BRUNO
+ jr z, .Elite4Battle
+ cp OPP_AGATHA
+ jr z, .Elite4Battle
+ cp OPP_LANCE
+ jr z, .Elite4Battle
cp OPP_RIVAL3
- jr z, .finalBattle
- cp OPP_LANCE
- jr nz, .normalTrainerBattle
- ld a, MUSIC_GYM_LEADER_BATTLE ; lance also plays gym leader theme
+ jr nz, .normalTrainerBattle
+ ld a, MUSIC_FINAL_BATTLE
jr .playSong
+.Elite4Battle
+ ld a, MUSIC_GYM_LEADER_BATTLE
+ jr .playSong
.normalTrainerBattle
ld a, MUSIC_TRAINER_BATTLE
jp PlayMusic
-.finalBattle
- ld a, MUSIC_FINAL_BATTLE
- jr .playSong
.wildBattle
ld a, MUSIC_WILD_BATTLE
.playSong
jp PlayMusic
For edit Defeated Music:
TrainerBattleVictory.gymleader in engine\battle\core.asm
...
TrainerBattleVictory:
call EndLowHealthAlarm
ld b, MUSIC_DEFEATED_GYM_LEADER
ld a, [wGymLeaderNo]
and a
jr nz, .gymleader
ld b, MUSIC_DEFEATED_TRAINER
.gymleader
ld a, [wTrainerClass]
cp RIVAL3 ; final battle against rival
- jr nz, .notrival
+ jr z, .special1998
+ cp LORELEI
+ jr z, .special1998
+ cp BRUNO
+ jr z, .special1998
+ cp AGATHA
+ jr z, .special1998
+ cp LANCE
+ jr nz, .notrival
+.special1998
ld b, MUSIC_DEFEATED_GYM_LEADER
+ cp RIVAL3 ; final battle against rival
+ jr nz, .notrival
ld hl, wFlags_D733
set 1, [hl]
.notrival
ld a, [wLinkState]
cp LINK_STATE_BATTLING
ld a, b
...