-
Notifications
You must be signed in to change notification settings - Fork 210
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Webgl Distort module #1021
Comments
I'd really like to collaborate here, the |
Some notes here! #299 The key is:
Thanks both!!! |
Nice. I'll try mocking it tonight. Hopefully, I can come up with some ideas/code. Will post here ASAP |
Oh, so we need to edit webgl-distort library then? |
Also, Vibhor thanks a lot!! Actually we need this fairly quickly since this is a crucial part of the new exporter system, and with my end terms coming in, I really appreciate your help!! :D |
Let's get this done by the weekend, then? Mine start in about two weeks as well. Let's make it happen @tech4GT |
Okay fist thing, we need to make the library node compatible, right now requiring it in node is not doing much for me. Then using fisheye-gl as a template let's implement the example code in the readme over at |
Hmm, @jywarren since the script is not too long do you think maybe we can copy and paste the dist file in is source files? |
I think we should edit the library separately, but you could start by doing
it locally and we can switch to requiring it later?
…On Wed, Apr 17, 2019, 11:40 AM Varun Gupta ***@***.***> wrote:
Hmm, @jywarren <https://github.com/jywarren> since the script is not too
long do you think maybe we can copy and paste the dist file in is source
files?
Or do you think we should edit the jywarren/fisheye-gl??
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub
<#1021 (comment)>,
or mute the thread
<https://github.com/notifications/unsubscribe-auth/AABfJ8oBf-FqgazD2egapDRApGm1DrOTks5vh0BFgaJpZM4c1S3i>
.
|
Looks interesting! |
@Divy123 head over to the PR for the issue if you will, I could use some ideas there. Mentioned some scopes of improvement on the issue comments there |
#1022 !! |
@jywarren I don't have a lot of experience with out gl based work, could you guide me a little here, I think I just need to pretty much model the fisheye-gl module right, but using
webgl-distort
npm module?The text was updated successfully, but these errors were encountered: