Skip to content

Releases: readyplayerme/rpm-unreal-sdk

v3.3.0

16 Jul 10:49
Compare
Choose a tag to compare

What's Changed

Full Changelog: v3.2.0...v3.3.0

v3.2.0

23 May 07:02
Compare
Choose a tag to compare

What's Changed

  • updated to latest version of glTFRuntime #65
  • removed UE5.4 warnings #66
  • fixed a crash caused by unmanaged avatar request callbacks in Avatar Creator #67

Full Changelog: https://github.com/readyplayerme/rpm-unreal-sdk/blob/master/CHANGELOG.md

v3.1.0

08 May 06:48
Compare
Choose a tag to compare

What's Changed

Full Changelog: v2.4.0...v3.1.0

v2.4.0

19 Feb 10:10
81a5758
Compare
Choose a tag to compare

What's Changed

  • feat: add rpm source header to requests by @rk132 in #56
  • Release/v2.4.0 by @rk132 in #57

Full Changelog: v2.3.0...v2.4.0

Ready Player Me Unreal SDK 2.3.0

24 Jan 11:39
Compare
Choose a tag to compare

Changelog

Fixed

Ready Player Me Unreal SDK 2.2.0

12 Jan 14:04
Compare
Choose a tag to compare

Changelog

Added

  • Added support for auto LODs for the avatars

Fixed

  • Fixed root motion issue in the IK Retargeters
  • Avatar Creator UI fixes

Ready Player Me Unreal SDK 2.1.0

20 Nov 18:56
cc5362c
Compare
Choose a tag to compare

Changelog

Breaking

  • Moved ReadyPlayerMeSettings.EnableAvatarCaching project property to ReadyPlayerMeSettings.AvatarCacheSettings.EnableAvatarCaching.
  • Removed Preload function from UReadyPlayerMeMemoryCache class. Use the PreloadAvatarsAsync sync node instead.
  • Removed bUseMemoryCache property from the ReadyPlayerMeComponent
  • Renamed ClearAvatar function to ClearAvatarFromCache
  • Renamed GetCacheSize function to GetAvatarCacheSize
  • Renamed GetAvatarCount function to GetCachedAvatarCount
  • Renamed GetAvatarGuid function to GetAvatarId

Added

  • Added AvatarCacheSettings property in the project settings and moved the EnableAvatarCaching property inside of it.
  • Added EnableAutomaticCacheCleaning and CachedAvatarLimit properties in AvatarCacheSettings. These properties enable automatic cache management.
  • Added PreloadAvatarsAsync sync node to make avatar preloading easy to use.
  • Added ClearAvatarsFromMemory and ClearAvatarFromMemory functions. These functions clear preloaded avatars from the memory.
  • Added bKeepLoadedAvatarsInMemory property in the project settings. This property allows to keep all the loaded avatars in the memory without preloading them.

Updated

  • Moved ReadyPlayerMeSettings.EnableAvatarCaching project property to ReadyPlayerMeSettings.AvatarCacheSettings.EnableAvatarCaching.
  • Removed bUseMemoryCache property from the ReadyPlayerMeComponent
  • Renamed ClearAvatar function to ClearAvatarFromCache
  • Renamed GetCacheSize function to GetAvatarCacheSize
  • Renamed GetAvatarCount function to GetCachedAvatarCount
  • Renamed GetAvatarGuid function to GetAvatarId
  • Set the PhysicsAssetOverride property in the BP_RPM_Character to fix the shadow issues in UE5
  • UI fixes in AvatarCreator
  • Changed the background material of the avatar editor

Removed

  • Removed bUseMemoryCache property from the ReadyPlayerMeComponent
  • Removed Preload function from UReadyPlayerMeMemoryCache class. Use the PreloadAvatarsAsync sync node instead.
  • Broken blueprints in the Data folders

Ready Player Me Unreal SDK 2.0.0

01 Nov 11:32
03493f0
Compare
Choose a tag to compare

Changelog

Breaking

  • Removed complicated MorphTargetGroups data assets.
    For fixing the existing custom morph target groups, open your custom avatar config and add the needed morph targets there.
  • AvatarCreator plugin is merged with the ReadyPlayerMe SDK.
    The existing integrations of the avatar creator need to be added again, because the references in the blueprints would be broken.
  • Removed the ReadyPlayerMeActor redundant class. If you used BP_RPM_Actor blueprint class, use BP_RPM_SimpleActor blueprint class instead.

Added

  • Merged the AvatarCreator plugin with the ReadyPlayerMe SDK.
  • Added App Id to setup guide.
  • Added AvatarCreator to the QuickStart map

Removed

  • Removed complicated MorphTargetGroups data assets.
  • Removed the ReadyPlayerMeActor redundant class.

Ready Player Me Unreal SDK 1.4.4

09 Oct 11:12
fa35616
Compare
Choose a tag to compare

Changelog

Fixed

  • Fixed the finger glitching issue for the loaded avatars.

Ready Player Me Unreal SDK 1.4.3

02 Oct 08:20
c48986b
Compare
Choose a tag to compare

Changelog

Fixed

  • Default Config file saving issues in the editor module.