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Ready Player Me Unreal SDK 2.0.0

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@gadamyan gadamyan released this 01 Nov 11:32
· 81 commits to master since this release
03493f0

Changelog

Breaking

  • Removed complicated MorphTargetGroups data assets.
    For fixing the existing custom morph target groups, open your custom avatar config and add the needed morph targets there.
  • AvatarCreator plugin is merged with the ReadyPlayerMe SDK.
    The existing integrations of the avatar creator need to be added again, because the references in the blueprints would be broken.
  • Removed the ReadyPlayerMeActor redundant class. If you used BP_RPM_Actor blueprint class, use BP_RPM_SimpleActor blueprint class instead.

Added

  • Merged the AvatarCreator plugin with the ReadyPlayerMe SDK.
  • Added App Id to setup guide.
  • Added AvatarCreator to the QuickStart map

Removed

  • Removed complicated MorphTargetGroups data assets.
  • Removed the ReadyPlayerMeActor redundant class.