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Rendering validation errors should result in black screen, not a crash #4457
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Wumpf
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🔺 re_renderer
affects re_renderer itself
💣 crash
crash, deadlock/freeze, do-no-start
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Dec 7, 2023
Wumpf
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Dec 13, 2023
… errors (#4509) ### What * Fixes #4457 * solves the crash part of #4455 * but keeping it open because I still want to check on the error message There's a bunch of things that probably should have been separate PRs but by the time I ventured there it got too hard to entangle, so please bear with me and read this detailed list of changes carefully (if you understand this list you've done half the review ;-)): * re_renderer now uses `cfg_aliases` and `cfg_if` in various places to make cfg decisions more readable * `ErrorTracker` is now used in all build configurations. Previously, it was only active on debug native builds * The first thing `RendererContext` does now is to install global error handlers that feed into the "top level" `ErrorTracker`. Previously this was done delayed and only for debug+native * `ErrorTracker` never panics now * `ErrorTracker` no longer uses a frame counting heuristic (!!) to discard _all_ errors, but *instead* relies on precise device timeline frame counters to discard individual errors * this fixes issues where previously an error would disappear and reappear without being logged * as commented several times in the code: Keep in mind the three staggered timelines of WebGPU * `Content` (your code) * `Device` (everything happening on wgpu::Device) * `Queue` (everything happening on the GPU, represented by wgpu::Queue) * `Content` and `Device` are mostly in sync on wgpu-core, but NOT on WebGPU in general! * split out the wgpu-core specific parts of `ErrorTracker` into its own module and fall back to simple string hashing for WebGPU * on WebGPU we're dealing with a JS interface that doesn't provide these types. Additionally, in a pure WebGPU build (the only webgpu enabled build we have today), we don't even depend on wgpu-core! * Manual test of re_renderer samples shows that we now no longer crash on WebGPU either! * the wgpu-core error type handling is unchanged except for a change in label hashing * previously, in the absence of debug labels, error de-duplication would fail. In practice leading to error spam on release builds * Introduce `WgpuErrorScope` utility for safe & fully covering wgpu error scopes * The resulting futures are handled with `now_or_never` on wgpu-core backend since we know this is safe. On WebGPU we hand off execution to the browser. * Each frame now has a top level `WgpuErrorScope` in order to catch all errors * this is not a _strict_ requirement on wgpu-core backends since wgpu-core will always feed the fallback error handler. **But Chrome/Dawn WebGPU does not**. The spec allows for this behavior <img width="1623" alt="image" src="https://github.com/rerun-io/rerun/assets/1220815/be42c6cc-a780-4f48-b24c-8f9dc36b872a"> Screenshot of a viewer in release mode with an intentionally broken mesh shader. Also tried other breakages like render pipeline format mismatches. Things related, but NOT covered by this PR: * crashes on startup / adapter selection * this requires further improvements to egui: We need to improve the hooks that go into creating the egui render state. Need to consider allowing to create your own renderstate. This would also allow us to move the actual device/queue/adapter ownership to re_renderer * #4507 * punting on this one. It's a nice-to-have extension of the work presented here * close look into #4455 * the crash is almost certainly fixed now and replaced by a recoverable error 🥳, but I want to understand what sets the wrong viewport - either the one in egui we already fixed or the ViewBuilder (which surely could use some safety check) ### Checklist * [x] I have read and agree to [Contributor Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and the [Code of Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md) * [x] I've included a screenshot or gif (if applicable) * [x] I have tested the web demo (if applicable): * Full build: [app.rerun.io](https://app.rerun.io/pr/4509/index.html) * Partial build: [app.rerun.io](https://app.rerun.io/pr/4509/index.html?manifest_url=https://app.rerun.io/version/nightly/examples_manifest.json) - Useful for quick testing when changes do not affect examples in any way * [x] The PR title and labels are set such as to maximize their usefulness for the next release's CHANGELOG - [PR Build Summary](https://build.rerun.io/pr/4509) - [Docs preview](https://rerun.io/preview/754b7c4109ba687a6192689ef9c8974dd014d770/docs) <!--DOCS-PREVIEW--> - [Examples preview](https://rerun.io/preview/754b7c4109ba687a6192689ef9c8974dd014d770/examples) <!--EXAMPLES-PREVIEW--> - [Recent benchmark results](https://build.rerun.io/graphs/crates.html) - [Wasm size tracking](https://build.rerun.io/graphs/sizes.html)
emilk
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May 29, 2024
* Uses: rerun-io/egui_tiles#67 * Uses: lampsitter/egui_commonmark#51 * Split off from #6171 * Closes #5280 ### Test * [x] image loading * [x] gltf ### Checklist * [x] I have read and agree to [Contributor Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and the [Code of Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md) * [x] I've included a screenshot or gif (if applicable) * [x] I have tested the web demo (if applicable): * Using examples from latest `main` build: [rerun.io/viewer](https://rerun.io/viewer/pr/6448?manifest_url=https://app.rerun.io/version/main/examples_manifest.json) * Using full set of examples from `nightly` build: [rerun.io/viewer](https://rerun.io/viewer/pr/6448?manifest_url=https://app.rerun.io/version/nightly/examples_manifest.json) * [x] The PR title and labels are set such as to maximize their usefulness for the next release's CHANGELOG * [x] If applicable, add a new check to the [release checklist](https://github.com/rerun-io/rerun/blob/main/tests/python/release_checklist)! - [PR Build Summary](https://build.rerun.io/pr/6448) - [Recent benchmark results](https://build.rerun.io/graphs/crates.html) - [Wasm size tracking](https://build.rerun.io/graphs/sizes.html) To run all checks from `main`, comment on the PR with `@rerun-bot full-check`. # egui changelog so far Full diff at https://github.com/emilk/egui/compare/0.27.0..HEAD #### ecolor * Fix `hex_color!` macro by re-exporting `color_hex` crate from `ecolor` [#4372](emilk/egui#4372) (thanks [@dataphract](https://github.com/dataphract)!) * Remove `extra_asserts` and `extra_debug_asserts` feature flags [#4478](emilk/egui#4478) #### eframe * Add `register_native_texture` in `eframe::Frame` [#4246](emilk/egui#4246) (thanks [@Chaojimengnan](https://github.com/Chaojimengnan)!) * Early-out from context switching the `glow` backend [#4284](emilk/egui#4284) * Fix `ViewportCommand::InnerSize` not resizing viewport on Wayland (#4211) [#4211](emilk/egui#4211) (thanks [@rustbasic](https://github.com/rustbasic)!) * Only avoid glow context switching on Windows [#4296](emilk/egui#4296) * Improve IME support with new `Event::Ime` [#4358](emilk/egui#4358) (thanks [@rustbasic](https://github.com/rustbasic)!) * Allow users to create viewports larger than monitor on Windows & macOS [#4337](emilk/egui#4337) (thanks [@lopo12123](https://github.com/lopo12123)!) * Use `objc2` and its framework crates [#4395](emilk/egui#4395) (thanks [@madsmtm](https://github.com/madsmtm)!) * Update to Rust 1.76 [#4411](emilk/egui#4411) * Egui-winit: emit physical key presses when a non-Latin layout is active [#4461](emilk/egui#4461) (thanks [@TicClick](https://github.com/TicClick)!) * IME for chinese [#4436](emilk/egui#4436) (thanks [@rustbasic](https://github.com/rustbasic)!) * Fix : In Windows, the 'egui_demo_app' screen does not appear. [#4410](emilk/egui#4410) (thanks [@rustbasic](https://github.com/rustbasic)!) * Fix: Window position creeps between executions on scaled monitors [#4443](emilk/egui#4443) (thanks [@avery-radmacher](https://github.com/avery-radmacher)!) * Update `image` crate to 0.25 [#4160](emilk/egui#4160) * Ignore synthetic key presses [#4514](emilk/egui#4514) (thanks [@hut](https://github.com/hut)!) * Fix: still track mouse when dragging outside web canvas [#4522](emilk/egui#4522) * Add `NativeOptions::persistence_path` [#4423](emilk/egui#4423) (thanks [@lucasmerlin](https://github.com/lucasmerlin)!) * Use ResizeObserver instead of `resize` event [#4536](emilk/egui#4536) (thanks [@jprochazk](https://github.com/jprochazk)!) * Fix: Don't `.forget()` RAF closure [#4551](emilk/egui#4551) (thanks [@jprochazk](https://github.com/jprochazk)!) #### egui_extras * Update `image` crate to 0.25 [#4160](emilk/egui#4160) #### egui_plot * `Plot::Items:allow_hover` give possibility to masked the interaction on hovered item [#2558](emilk/egui#2558) (thanks [@haricot](https://github.com/haricot)!) * Expose `ClosestElem` and `PlotConfig` [#4380](emilk/egui#4380) (thanks [@Narcha](https://github.com/Narcha)!) * Disable interaction for `ScrollArea` and `Plot` when UI is disabled [#4457](emilk/egui#4457) (thanks [@varphone](https://github.com/varphone)!) * Make sure plot size is positive [#4429](emilk/egui#4429) (thanks [@rustbasic](https://github.com/rustbasic)!) * Introduce lifetime to `egui_plot::Plot` to replace `'static` fields [#4435](emilk/egui#4435) (thanks [@Fabus1184](https://github.com/Fabus1184)!) * Hide all other series when alt-clicking in the legend [#4549](emilk/egui#4549) (thanks [@abey79](https://github.com/abey79)!) * Plot now respects the `interact_radius` set in the UI's style [#4520](emilk/egui#4520) (thanks [@YgorSouza](https://github.com/YgorSouza)!) #### egui_glow * Enable egui_glow's winit feature on wasm (#4420) [#4421](emilk/egui#4421) (thanks [@simon-frankau](https://github.com/simon-frankau)!) #### egui-wgpu * Update to wgpu 0.20 [#4433](emilk/egui#4433) (thanks [@KeKsBoTer](https://github.com/KeKsBoTer)!) * Revert update to wgpu 0.20 => downgrade to wgpu 0.19.1 [#4559](emilk/egui#4559) #### egui-winit * Update `webbrowser` to `v1.0.0` [#4394](emilk/egui#4394) (thanks [@torokati44](https://github.com/torokati44)!) * Emit physical key presses when a non-Latin layout is active [#4461](emilk/egui#4461) (thanks [@TicClick](https://github.com/TicClick)!) * IME for chinese [#4436](emilk/egui#4436) (thanks [@rustbasic](https://github.com/rustbasic)!) * Fix: Window position creeps between executions on scaled monitors [#4443](emilk/egui#4443) (thanks [@avery-radmacher](https://github.com/avery-radmacher)!) * Ignore synthetic key presses [#4514](emilk/egui#4514) (thanks [@hut](https://github.com/hut)!) #### egui * Improve the UI for changing the egui theme [#4257](emilk/egui#4257) * Change the resize cursor when you reach the resize limit [#4275](emilk/egui#4275) * Make `TextEdit` an atomic widget [#4276](emilk/egui#4276) * Overload operators for `Rect + Margin`, `Rect - Margin` etc [#4277](emilk/egui#4277) * Implement blinking text cursor in `TextEdit` [#4279](emilk/egui#4279) * Rename `fn scroll2` to `fn scroll` [#4282](emilk/egui#4282) * Change `Frame::multiply_with_opacity` to multiply in gamma space [#4283](emilk/egui#4283) * Support order on windows [#4301](emilk/egui#4301) (thanks [@alexparlett](https://github.com/alexparlett)!) * Fix wrong replacement function in deprecation notice of `drag_released*` [#4314](emilk/egui#4314) (thanks [@sornas](https://github.com/sornas)!) * Consider layer transform when positioning text agent [#4319](emilk/egui#4319) (thanks [@juancampa](https://github.com/juancampa)!) * Fix incorrect line breaks [#4377](emilk/egui#4377) (thanks [@juancampa](https://github.com/juancampa)!) * Fix `hex_color!` macro by re-exporting `color_hex` crate from `ecolor` [#4372](emilk/egui#4372) (thanks [@dataphract](https://github.com/dataphract)!) * Change `Ui::allocate_painter` to inherit properties from `Ui` [#4343](emilk/egui#4343) (thanks [@varphone](https://github.com/varphone)!) * Use parent `Ui`s style for popups [#4325](emilk/egui#4325) (thanks [@alexparlett](https://github.com/alexparlett)!) * Fix : take `rounding` into account when using `Slider::trailing_fill` [#4308](emilk/egui#4308) (thanks [@rustbasic](https://github.com/rustbasic)!) * Add a way to specify Undoer settings and construct Undoers more easily [#4357](emilk/egui#4357) (thanks [@valadaptive](https://github.com/valadaptive)!) * Add xtask crate [#4293](emilk/egui#4293) (thanks [@YgorSouza](https://github.com/YgorSouza)!) * Add `ViewportCommand::RequestCut`, `RequestCopy` and `RequestPaste` to trigger Clipboard actions [#4035](emilk/egui#4035) (thanks [@bu5hm4nn](https://github.com/bu5hm4nn)!) * Fix `Panel` incorrect size [#4351](emilk/egui#4351) (thanks [@zhatuokun](https://github.com/zhatuokun)!) * Improve IME support with new `Event::Ime` [#4358](emilk/egui#4358) (thanks [@rustbasic](https://github.com/rustbasic)!) * Allow users to create viewports larger than monitor on Windows & macOS [#4337](emilk/egui#4337) (thanks [@lopo12123](https://github.com/lopo12123)!) * Added ability to define colors at UV coordinates along a path [#4353](emilk/egui#4353) (thanks [@murl-digital](https://github.com/murl-digital)!) * Eframe: update ViewportBuilder.with_icon() documentation [#4408](emilk/egui#4408) (thanks [@roccoblues](https://github.com/roccoblues)!) * Update to Rust 1.76 [#4411](emilk/egui#4411) * Add a `Display` impl for `Vec2`, `Pos2`, and `Rect` [#4428](emilk/egui#4428) (thanks [@tgross35](https://github.com/tgross35)!) * Remove `extra_asserts` and `extra_debug_asserts` feature flags [#4478](emilk/egui#4478) * Egui-winit: emit physical key presses when a non-Latin layout is active [#4461](emilk/egui#4461) (thanks [@TicClick](https://github.com/TicClick)!) * Disable interaction for `ScrollArea` and `Plot` when UI is disabled [#4457](emilk/egui#4457) (thanks [@varphone](https://github.com/varphone)!) * Update ahash 0.8.6 -> 0.8.11 [#4507](emilk/egui#4507) (thanks [@hellodword](https://github.com/hellodword)!) * `include_image!` now accepts expressions [#4521](emilk/egui#4521) (thanks [@YgorSouza](https://github.com/YgorSouza)!) * Remove `Event::Scroll` and handle it in egui [#4524](emilk/egui#4524) * Remove scroll latency for smooth trackpads [#4526](emilk/egui#4526) * Smooth out zooming with discreet scroll wheel [#4530](emilk/egui#4530) * Add `Options::line_scroll_speed` and `scroll_zoom_speed` [#4532](emilk/egui#4532) * Don't panic when replacement glyph is not found [#4542](emilk/egui#4542) (thanks [@RyanBluth](https://github.com/RyanBluth)!) * Make `TextEdit::return_key` optional [#4543](emilk/egui#4543) (thanks [@doonv](https://github.com/doonv)!) * Add `TextEdit::hint_text_font` [#4517](emilk/egui#4517) (thanks [@zaaarf](https://github.com/zaaarf)!) * Add `Options::reduce_texture_memory` to free up RAM [#4431](emilk/egui#4431) (thanks [@varphone](https://github.com/varphone)!) * Fix `Ui::scroll_with_delta` only scrolling if the `ScrollArea` is focused [#4303](emilk/egui#4303) (thanks [@lucasmerlin](https://github.com/lucasmerlin)!) * Add support for text truncation to `egui::Style` [#4556](emilk/egui#4556) (thanks [@abey79](https://github.com/abey79)!) * Hide toolip when opening `ComboBox` drop-down [#4546](emilk/egui#4546) (thanks [@abey79](https://github.com/abey79)!) * Better spacing and sizes for (menu) buttons [#4558](emilk/egui#4558) #### epaint * Add `RectShape::blur_width` to implement shadows [#4267](emilk/egui#4267) * Overload operators for `Rect + Margin`, `Rect - Margin` etc [#4277](emilk/egui#4277) * Fix incorrect line breaks [#4377](emilk/egui#4377) (thanks [@juancampa](https://github.com/juancampa)!) * Fix `hex_color!` macro by re-exporting `color_hex` crate from `ecolor` [#4372](emilk/egui#4372) (thanks [@dataphract](https://github.com/dataphract)!) * Add `emath::OrderedFloat` (moved from `epaint::util::OrderedFloat`) [#4389](emilk/egui#4389) * Added ability to define colors at UV coordinates along a path [#4353](emilk/egui#4353) (thanks [@murl-digital](https://github.com/murl-digital)!) * Add a `Display` impl for `Vec2`, `Pos2`, and `Rect` [#4428](emilk/egui#4428) (thanks [@tgross35](https://github.com/tgross35)!) * Remove `extra_asserts` and `extra_debug_asserts` feature flags [#4478](emilk/egui#4478) * Make `epaint::mutex::RwLock` allow `?Sized` types [#4485](emilk/egui#4485) (thanks [@crumblingstatue](https://github.com/crumblingstatue)!) * Update ahash 0.8.6 -> 0.8.11 [#4507](emilk/egui#4507) (thanks [@hellodword](https://github.com/hellodword)!) * Don't panic when replacement glyph is not found [#4542](emilk/egui#4542) (thanks [@RyanBluth](https://github.com/RyanBluth)!) --------- Co-authored-by: Antoine Beyeler <antoine@rerun.io> Co-authored-by: Andreas Reich <r_andreas2@web.de>
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We already install a wgpu validation error callback for shader reloading. But it seems we still forward to the default panic based handler in many cases.
Generally, ANY validation error during the rendering of a spaceview or setting up graphics data should result in an error message and/or black screen, but not a crash ever.
-> Make sure this is the case in all circumstances, no matter if shader reloading is on or off (this has a considerable effect on this)
Extra: Figure out if we're able to trace errors back to space views so we can draw with egui to the space view in following frames that it is in an invalid state. Essentially allowing space views to enter a "crashed" state
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