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Releases: soupday/cc_unity_tools_3D

CC/iC Unity Tools 3D

23 Jul 22:23
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v 1.3.4

  • Cloth physics added
    • Colliders generated from character JSON data.
    • Weightmaps used to generate cloth coefficients.
    • Runtime helper scripts to adjust colliders, weight maps and cloth settings in play mode for real time feedback.
    • Save and recall feature, so play mode changes can be retained (currently only one character's settings can be saved)
    • Optimized collider detection.
    • Collider margin adjust and weightmap based detection threshold settings.

CC/iC Unity Tools 3D

21 Jun 19:31
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v 1.3.3

  • Updates / Additions:
    • Tessellation option added to build settings. (Currently HDRP12 Only)
    • Lighting presets added to preview scene, and lighting cycle button added to importer window. (All pipelines)
    • Lock retarget values toggle added. (To no longer reset on changing animation)
    • Animation Processor (Importer Window) now also extracts fully facial expression retargeted animations from FBX.
    • Animation Player and Retargeter can now work in any Editor scene. (Note: the character being animated will show at the origin of it's current parent)
    • Match camera to scene view button added to importer window.
  • Shader / Material adjustments:
    • HDRP12 Tessellation shaders added.
    • HDRP hair 2-pass shadow clip fixes.
    • HDRP hair no longer uses flipped back lighting by default. (Less shadow artifacts and rim lighting works much better without it)
    • Hair shader smoothness and specular tweaks. (Should look more consistent between the 3 pipelines)
    • Adjustments to Eye and Eye occlusion colors and saturation to more accurately match the coloring in CC3/4.
    • Facial hair naterials are now generated with thinner opacity and less smoothness and specularity. (Should no longer look too thick and too shiny)
    • Compute bake shaders updated with shader changes.
  • Fixes to:
    • Facial expression retargeter:
      • Now correctly maps based on the source facial profile as well as the target profile.
      • Includes all tongue blendshapes.
      • Correctly remaps compatible viseme profiles. (8+7 split visemes cannot be retargeted to the 15 direct visemes).
      • Button now color coded to the estimated quality of the retarget:
        • Green - should retarget completely.
        • Yellow - some BlendShapes will not restarget.
        • Red - most BlendShapes will not retarget.
      • A report of the retarget, listing how the BlendShapes are remapped and which could not be retarget is logged to the console.
    • Animation player and retargetter UI and internal logic, should be less glitchy.
    • No longer reprocesses the same textures when used by different materials during material build.
    • Character prefab no longer gets stuck in current Animation Player pose after recompiling editor assembly.
    • Numerous fixes to internal workings and code refactors.

v 1.3.2

  • HDRP12 (Unity 2021.2+) Single pass hair shader fixes.
  • HDRP Skin SSS transmission thickness min-max remap parameters.

CC/iC Unity Tools 3D

03 Jun 01:50
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v 1.3.1

  • Arm Flexion correction added.

v 1.3.0

  • Animation correction and facial expression retargeting system added.
    • Correction sliders for shoulders, arms, legs, heels and height.
    • Fix open mouth in 3rd party animations for target CC3/4 character.
    • Retarget facial expression animation tracks to target CC3/4 character.
  • Alembic material setup feature added. (Unity Alembic package must be installed)

CC/iC Unity Tools 3D

24 May 00:28
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v 1.2.3

  • Skin diffuse Color modifier color-space correction.
  • Hair diffuse Color modifier added.
  • ActorBuild and ActorScan characters from CC4 correctly detected and set to Humanoid Rig.

CC/iC Unity Tools 3D

16 May 12:40
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v 1.2.2

  • Skin Diffuse Color modifier added.
  • Built-in pipeline version reduced minimum version to 2019.4.11f1.

CC/iC Unity Tools 3D

15 May 12:26
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v 1.2.1

  • Fix to Subsurface modifiers.
  • Iris Color and Iris Cloudy Color added to eye parameters.
  • Moved menu name from CC3 to Reallusion.

CC3 Unity Tools 3D

11 Mar 06:19
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v 1.2.0

  • Blender Tools to Unity pipeline implemented.
    • Using compute shaders for baking Unity packed textures from base Blender textures.
    • Eye Occlusion and Tearline shaders updated for Blender model space.
  • Diffuse Color modifier correctly converted from linear to sRGB color space.

CC3 Unity Tools 3D

27 Feb 15:23
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v 1.1.1

  • Amplify Shaders added.
  • Amplify Baked material shaders added.
  • Inclusion of MSAA coverage alpha blending hair shaders. (Amplify - URP/3D only)
  • Bake Flow-To-Normal Converter for hair materials.
  • Basic/Default material pass.
  • Eye subsurface mask bake fix.
  • HDRP thickness bake fix.
  • Cornea detail mask bake fix.
  • Reworked "AO Occlude All" in non-amplify hair shaders.
  • Template Clean up.

v 1.0.0

  • Animation & Expression preview system.
  • Eye Brightness, Saturation, Occlusion sharpness changes.
  • Eye Occlusion colour changed to lit multiply blend. (Should no longer glow in the dark.)
  • Parallax eyes shaders updated.
  • Bake shaders updated.

v 0.3.0

  • Parallax eye shader + baking shaders.
  • Fix to open/close mouth and eyes for gamebase and LOD characters.

CC3 Unity Tools 3D

01 Nov 05:51
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v 0.2.1

  • Fix to 2-Pass mesh extraction crashing when no vertex colors were present.
  • Fix to Bump maps being incorrectly detected during material and baking setups.
  • Added normal strength calculations to built-in hair shaders.

CC3 Unity Tools 3D

31 Oct 05:19
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For Built-in render pipeline. (Unity 3D)

v 0.2.0

  • Fix to eye occlusion compute bake shader.
  • Adusted eye shader corner shadow gradient.
  • Teeth, Tongue & Eye micro normals maps correctly set to normal maps.
  • Added two pass hair material system, whereby all hair submeshes are extracted into single meshes and multiple materials can by applied to each hair mesh.
    Thus creating a two (or more) pass rendering system for hair that is fully compliant with SRP batching.
  • 2021.2
    • 2021.2 uses HDRP pipeline 12.0.0, which has some incompatibilities with previous versions:
    • Fix to correctly add diffusion profiles in HDRP 12.0.0.
    • Updates to hair shaders to correctly apply depth pre-pass and post-pass.
  • Built-in Pipeline
    • Added emission to the Built-in high quality and baked shaders.
    • Removed post processing settings from the preview scene, as they caused errors in later versions.

v 0.1.9

  • URP & Built-in Pipelines
    • Added shaders and materials to use the build-in and Universal render pipeline.
  • Code base
    • Bake shaders and materials updated to support Standard shader and URP/Lit shader.
    • Fixes to material setup texture discovery.