Skip to content
This repository has been archived by the owner on Aug 29, 2024. It is now read-only.

UNR-1942 - Switch validity checks to use whats defaulted #1300

Merged
merged 1 commit into from
Aug 15, 2019
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -215,8 +215,8 @@ bool USpatialGDKEditorSettings::IsDeploymentConfigurationValid() const
bool result = IsAssemblyNameValid(AssemblyName) &&
IsDeploymentNameValid(PrimaryDeploymentName) &&
IsProjectNameValid(ProjectName) &&
!SnapshotPath.FilePath.IsEmpty() &&
!PrimaryLaunchConfigPath.FilePath.IsEmpty() &&
!GetSnapshotPath().IsEmpty() &&
!GetPrimaryLanchConfigPath().IsEmpty() &&
IsRegionCodeValid(PrimaryDeploymentRegionCode);

if (IsSimulatedPlayersEnabled())
Expand Down