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GDK for Unreal Release 0.13.0

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@gdk-for-unreal-bot gdk-for-unreal-bot released this 17 May 21:22
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GDK for Unreal Release 0.13.0

The release notes are published in both English and Chinese. To view the Chinese version, scroll down a bit for details. Thanks!

Release notes

虚幻引擎开发套件 0.13.0 版本说明:

为您提供中英文版本。如需直接查看中文文档,请向下滑动页面至“中文版”。感谢您的关注!


English version

We have released Unreal GDK version 0.13.0!

Release notes

The GDK for Unreal 0.13.0 is an internal release. There are some differences with an internal release compared to a public release:

  • Minimal public documentation.
  • No public announcement.

The default branch stays as a tag (0.11.0) which points open platform customers to the latest public release, as opposed to the latest internal release which is 0.13.0.

Major changes include:

  • The way you set the RPC Ring Buffer size and naming.
  • The uniqueness of FGameplay FGameplayAbilitySpecHandle.
  • Added a function flag AlwaysWrite that allows specifying an RPC to use a separate channel and allows overwriting unacked RPC calls.
  • Added experimental Unreal Insights support (internal Improbable use only).

Breaking changes

  • Removed support for UE 4.24.
  • Removed LaunchSpatial.bat from the Example Project and Starter Template. This is replaced by an in-Editor workflow that maintains a native development experience.

A full list of changes can be found in the changelog.


中文版

虚幻引擎开发套件 0.13.0 版本现已发布!

版本发布说明

虚幻引擎开发套件 0.13.0 属于内部发布版本。相较于公开发布版本,内部版本在以下方面有所区别:

  • 对应的公开文档更简洁。
  • 没有发布公告。

默认分支保留“0.11.0”标签,将开放平台用户引导至最新的公开发布版本 (即“0.11.0”),而不是最新的内部发布版本 (即“0.13.0”)。

主要变化包括:

  • 设置 RPC Ring Buffer 范围大小和命名的方式。
  • FGameplay FGameplayAbilitySpecHandle 的唯一性。
  • 添加函数标记 AlwaysWrite,允许指定一个远程过程调用 (RPC) 使用单独的信道,并允许覆盖未确认 (Unacked) 的 RPC 调用。
  • 添加实验性的 Unreal Insights 支持 (当前仅限英礴内部使用)。

重大变化

  • 删除了对虚幻引擎 4.24 版本的支持。
  • 从示例项目 (Example Project) 和 启动模板 (Starter Template) 中删除了 LaunchSpatial.bat。取而代之的是在虚幻编辑器中带来维持原生开发体验的工作流。

想了解完整的变化信息列表,请参见 更新日志