GDK for Unreal Release 0.7.1-preview
Pre-releaseUnreal GDK version 0.7.1-preview is go!
Note: this is a preview
release. Preview releases are only tested against Improbable partner projects and have incomplete documentation. We do not recommend upgrading to this version
unless you have production support from Improbable. We are preparing a
public release including all these changes in the near future. For more details see the Versioning Scheme page.
The corresponding Engine version is: 4.22-SpatialOSUnrealGDK-0.7.1-preview
The corresponding ExampleProject version is: 0.7.1-preview
Follow these steps to upgrade your GDK, Engine fork and Example Project to the latest release.
Happy developing!
GDK team
Release notes
Bug fixes:
- The C Worker SDK now communicates on port 443 instead of 444. This change is intended to protect your cloud deployments from DDoS attacks.
Internal:
Features listed in the internal section are not ready to use but, in the spirit of open development, we detail every change we make to the GDK.
- The GDK is now compatible with the
CN
launch region. When Improbable's online services are fully working in China, they will work with this version of the GDK. You will be able to create SpatialOS Deployments in China by specifying theCN
region in the Deployment Launcher. Setup.bat
andSetup.sh
both accept the--china
flag, which will be required in order to run SpatialOS CLI commands in theCN
region.- SpatialOS GDK for Unreal > Editor Settings now contains a Region Settings section. You will be required to set Region where services are located to
CN
in order to create SpatialOS Deployments in China.