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GDK for Unreal Release 0.7.1-preview

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@oblm oblm released this 06 Dec 15:31
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Unreal GDK version 0.7.1-preview is go!

Note: this is a preview release. Preview releases are only tested against Improbable partner projects and have incomplete documentation. We do not recommend upgrading to this version
unless you have production support from Improbable. We are preparing a
public release including all these changes in the near future. For more details see the Versioning Scheme page.

The corresponding Engine version is: 4.22-SpatialOSUnrealGDK-0.7.1-preview
The corresponding ExampleProject version is: 0.7.1-preview

Follow these steps to upgrade your GDK, Engine fork and Example Project to the latest release.

Happy developing!

GDK team

Release notes

Bug fixes:

  • The C Worker SDK now communicates on port 443 instead of 444. This change is intended to protect your cloud deployments from DDoS attacks.

Internal:

Features listed in the internal section are not ready to use but, in the spirit of open development, we detail every change we make to the GDK.

  • The GDK is now compatible with the CN launch region. When Improbable's online services are fully working in China, they will work with this version of the GDK. You will be able to create SpatialOS Deployments in China by specifying the CN region in the Deployment Launcher.
  • Setup.bat and Setup.sh both accept the --china flag, which will be required in order to run SpatialOS CLI commands in the CN region.
  • SpatialOS GDK for Unreal > Editor Settings now contains a Region Settings section. You will be required to set Region where services are located to CN in order to create SpatialOS Deployments in China.