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Releases: tgruetzm/Snacks

Snacks v0.3.5 alpha

10 May 22:53
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-Snack production. Snacks can now be produced via the Lab module with the Snack Cultivator. Ore and lots of electricity are required inputs.

-Snacks per meal now increased to 1(was .5). I felt snack consumption was a bit low previously. This essentially doubles the rate of consumption, but now snacks can be created from Ore, so it should still allow long duration missions.

-Snacks are now massless! It's either that or I'd have to increase the density significantly to balance out the Ore->Snack conversion.

Snacks v0.3.4alpha

09 May 13:55
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Rebuild for 1.0.2

v0.3.3 alpha

24 Dec 13:54
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Rebuilt for .90

v0.3.2 alpha

12 Oct 22:48
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Fixed issues with KSP .25

Snacks v0.3.1 alpha

01 Sep 12:53
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v0.3 alpha

22 Aug 01:03
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v0.3 Alpha Features:

-Supply Window! Now you can actually tell how low on snacks your Kerbals are across the solar system. The window is visible in the flight and space center scenes. The data is a cache from the last snack time, so if you undock/eva that vessel won't be in the list until the next snack time.

-The Supply Window shows all vessels with crew. The vessels are listed by the body they are around. Vessels with greater than 50% supply are shown in green, 50%-25% yellow and under 25% red. Tool tip shows the number of crew and an estimated number of Kerbin days the supply might last.

-Reduced the number of snacks in a day to 1. Now Kerbals eat on average every 6 hours.

-Added mealsPerDay to snacks.cfg. Are your Kerbal's extra hungry? well if you want you can feed them more or less depending on your tastes.

-Added 10 snacks to the Probodyne RoveMate.

Snacks v0.2 alpha

17 Aug 01:45
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-Multiple bug fixes for minor issues.
-Added configurable reputation penalty.

Snacks v0.1 alpha

15 Aug 18:06
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Snacks v0.1 alpha Pre-release
Pre-release

-Snacks are added as a resource to every moudle that can carry crew 50 snacks for each Kerpacity.
-Snack capacity of non-command modules is 200 snacks for each Kerpacity. Some modules may have more or less depending on built in snack compartments, or lack of space!
-Kerbals consume about 1/2 snack per day(Kerbin day). However since snacks are randomly consumed through out the day, you cannot predicte with certainty how many will be required for a given mission. There are a few extra twists here as well. Some Kerbals may sneak an extra snack at snack time, others may forget to eat if their stupidity is too high.
-If you deprive a Kerbal of snacks, the next time he attempts to eat snacks, your reputation will go down by 1 point. Each subsequent time the Kerbal is deprived your reputation decreases.