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# TODO (Khangaroo): Make this process a lot less hacky (no, export did not work) | ||
# See MakefileNSO | ||
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.PHONY: all clean skyline skyline_patch send | ||
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CROSSVER ?= 111 | ||
IP ?= 192.168.1.8 | ||
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all: skyline skyline_patch send | ||
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skyline: | ||
$(MAKE) all -f MakefileNSO CROSSVER=$(CROSSVER) | ||
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skyline_patch: patches/*.slpatch patches/configs/$(CROSSVER).config patches/maps/$(CROSSVER)/*.map \ | ||
build$(CROSSVER)/$(shell basename $(CURDIR))$(CROSSVER).map scripts/genPatch.py | ||
@rm -f aldebaran_patch_$(CROSSVER)/*.ips | ||
python3 scripts/genPatch.py $(CROSSVER) | ||
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send: all | ||
python3 scripts/sendPatch.py $(IP) $(CROSSVER) | ||
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clean: | ||
$(MAKE) clean -f MakefileNSO | ||
@rm -fr aldebaran_patch_* |
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#--------------------------------------------------------------------------------- | ||
# Starlight-specific | ||
# CROSSVER is the target version of SSBU, but without the decimal points | ||
# This can be changed by compiling for a different version (e.g. make 600) | ||
# (used for C defines, filenames, etc) | ||
# LINKERSCRIPTS is the directory where the function addresses for Splatoon 2 are | ||
# stored | ||
# Each script is stored as syms$(CROSSVER).ld | ||
# (used for mapping SSBU functions to the proper address) | ||
#--------------------------------------------------------------------------------- | ||
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LINKERSCRIPTS := linkerscripts | ||
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#--------------------------------------------------------------------------------- | ||
#.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
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ifeq ($(strip $(DEVKITPRO)),) | ||
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro") | ||
endif | ||
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TOPDIR ?= $(CURDIR) | ||
include $(DEVKITPRO)/libnx/switch_rules | ||
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#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# DATA is a list of directories containing data files | ||
# INCLUDES is a list of directories containing header files | ||
#--------------------------------------------------------------------------------- | ||
TARGET ?= $(notdir $(CURDIR))$(CROSSVER) | ||
BUILD ?= build$(CROSSVER) | ||
SOURCES := source \ | ||
source/skyline \ | ||
source/skyline/nx \ | ||
source/skyline/nx/arm \ | ||
source/skyline/nx/kernel \ | ||
source/skyline/nx/runtime \ | ||
source/skyline/nx/sf \ | ||
source/skyline/inlinehook \ | ||
source/skyline/logger \ | ||
source/skyline/utils \ | ||
source/skyline/arc \ | ||
source/skyline/plugin | ||
DATA := data | ||
INCLUDES := include | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIC -ftls-model=local-exec | ||
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CFLAGS := -g -Wall -ffunction-sections \ | ||
$(ARCH) $(DEFINES) | ||
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CFLAGS += $(INCLUDE) -D__SWITCH__ -DCROSSVER=$(CROSSVER) | ||
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CXXFLAGS := $(CFLAGS) -fno-rtti -fomit-frame-pointer -fno-exceptions -fno-asynchronous-unwind-tables -fno-unwind-tables -enable-libstdcxx-allocator=new -fpermissive | ||
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ASFLAGS := -g $(ARCH) | ||
LDFLAGS = -specs=../switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) -Wl,--version-script=$(TOPDIR)/exported.txt -Wl,-init=__custom_init -Wl,-fini=__custom_fini -nostdlib | ||
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LIBS := -lgcc -lstdc++ -u malloc | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(PORTLIBS) $(LIBNX) | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
export TOPDIR := $(CURDIR) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
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export DEPSDIR ?= $(CURDIR)/$(BUILD) | ||
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CC) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CXX) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) | ||
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
export OFILES := $(OFILES_BIN) $(OFILES_SRC) | ||
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES))) | ||
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) | ||
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
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ifeq ($(strip $(ICON)),) | ||
icons := $(wildcard *.jpg) | ||
ifneq (,$(findstring $(TARGET).jpg,$(icons))) | ||
export APP_ICON := $(TOPDIR)/$(TARGET).jpg | ||
else | ||
ifneq (,$(findstring icon.jpg,$(icons))) | ||
export APP_ICON := $(TOPDIR)/icon.jpg | ||
endif | ||
endif | ||
else | ||
export APP_ICON := $(TOPDIR)/$(ICON) | ||
endif | ||
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ifeq ($(strip $(NO_ICON)),) | ||
export NROFLAGS += --icon=$(APP_ICON) | ||
endif | ||
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ifeq ($(strip $(NO_NACP)),) | ||
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp | ||
endif | ||
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.PHONY: $(BUILD) clean all | ||
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#--------------------------------------------------------------------------------- | ||
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all: $(BUILD) | ||
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$(BUILD): | ||
@echo "${SOURCES}" | ||
@echo "${CPPFILES}" | ||
@[ -d $@ ] || mkdir -p $@ | ||
@cp $(LINKERSCRIPTS)/syms$(CROSSVER).ld $(LINKERSCRIPTS)/symstemp.ld # This is required because you can't pass a variable to the .specs | ||
$(MAKE) -C $(BUILD) -f $(CURDIR)/MakefileNSO | ||
@rm -f $(LINKERSCRIPTS)/symstemp.ld | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr build* *.nso *.elf | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
.PHONY: all | ||
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DEPENDS := $(OFILES:.o=.d) | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
%.nso: %.elf | ||
@elf2nso $< $@ | ||
@echo built ... $(notdir $@) | ||
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%.nro: %.elf | ||
@elf2nro $< $@ $(NROFLAGS) | ||
@echo built ... $(notdir $@) | ||
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#--------------------------------------------------------------------------------- | ||
all : $(OUTPUT).nso | ||
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$(OUTPUT).elf : $(OFILES) | ||
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$(OFILES_SRC) : $(HFILES_BIN) | ||
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#--------------------------------------------------------------------------------- | ||
# you need a rule like this for each extension you use as binary data | ||
#--------------------------------------------------------------------------------- | ||
%.bin.o %_bin.h : %.bin | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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-include $(DEPENDS) | ||
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#--------------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------------- |
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# Aldebaran | ||
???? | ||
# Aldebaran, based on [Skyline](https://github.com/shadowninja108/Skyline) | ||
An environment for linking, runtime hooking and code patching in Fire Emblem Three Houses. Fork of Skyline, a modding framework for Super Smash Bros Ultimate. | ||
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# Why the rename? | ||
To make sure people make the distinction between the original Skyline and the FETH fork. Also serves to make a distinction with Starfall, the previous modding environment based on Starlight. | ||
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# Current limitations | ||
- Consider this WIP and rushed | ||
- TCP logging needs to be configurable | ||
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# How to install | ||
- Put the content of the archive at the root of your SD | ||
- Put the files you want to replace in sd:/Aldebaran/forge/, with the entry ID as the name in decimal and no extension. (Like Starfall) | ||
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# Maintainers (Aldebaran) | ||
- [Raytwo](https://github.com/Raytwo) | ||
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# Contributors (Skyline) | ||
This project is derived from OdysseyReversed and Starlight | ||
- [3096](https://github.com/3096) | ||
- [khang06](https://github.com/khang06) | ||
- [OatmealDome](https://github.com/OatmealDome) | ||
- [Random0666](https://github.com/random0666) | ||
- [shadowninja108](https://github.com/shadowninja108) | ||
- [shibbo](https://github.com/shibbo) - Repo derived from their work on OdysseyReversed | ||
- [Thog](https://github.com/Thog) - Expertise in how rtld is implemented | ||
- [jakibaki ](https://github.com/jakibaki) - Advice with numerous things, including runtime hooking | ||
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# Credits | ||
- devkitA64 | ||
- libnx - switch build rules |
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{ | ||
global: | ||
__custom_init; | ||
__custom_fini; | ||
_init; | ||
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local: *; | ||
}; |
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