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Liam edited this page Oct 7, 2019 · 3 revisions

Key Points

  • Brainstorm and discuss initial ideas.

  • Decided on overall vision for game from ideas

    • Platforming / Puzzle game with speedrun elements
    • Character is a polar bear called Wilbur
    • Wilbur makes a journey across the arctic for a Climate Change Summit meeting with other animals, meets some along the way.
    • Explores the same route for his journey as a child and adult. Contrast the timelines to show the effects of climate change.
    • Core mechanic is solving platforming puzzles while being able to switch between adult and child Wilbur. Child Wilbur's actions impact the future to allow adult Wilbur to overcome obstacles. See example.
    • World contains interactable objects and hazards to avoid.
    • Adult and child Wilbur have different properties/characteristics which means they interact with the world and objects in different ways. For example, adult Wilbur is stronger so can lift large objects but child Wilbur cannot.
  • Meeting with Rashina to discuss game concept:

    • Idea is good!
    • Puzzles should be based on realistic effects of climate change such as ice melting, sea levels rising.
    • 3 Levels that take 2-3 minutes each, and a total game time of <20 min (including cutscenes) is plenty. Don't add to much scope and focus on just a few good ideas!
    • Random generation can be kept to a minimum as design is focused on puzzles and scoring based on time.
  • Project Plan

  • Learning Unity

  • Agree on work breakdown:

    • Meetings on Monday, Tuesday and Friday at (Will's flat, Leech, UG4).
    • Let's us work on
    • Liam and Eric doing art
  • Tools and Technology

    • Game will use Unity (code in C#)
    • GitHub - VCS, Issues Log and Project management.
    • Discord and Facebook messenger for communication
  • Design Features

    • High score screen, that is based on speed runs of the game [5%]
    • Adding sound/music to the game and triggering on appropriate events [5%]
    • Major UI Redesign - original art/graphics/sounds [5%]
    • Fixed Level Generation (advanced)

Next steps

  • Design Docs
  • Level design
  • Continue learning Unity