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Week 2
Liam edited this page Oct 7, 2019
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- Presentation went well
- Feedback:
- Differentiate between adult / child Wilbur easily
- Fixed Level Design needs increasing difficulty. Levels should progressively get more complex/difficult.
- Started writing the design docs and came up with a few level ideas which are linked in the "Level IDeas" page.
- Decided that it would be best to create an info-graphic for the design doc showcasing our main character, the main mechanic that the game is based around (time travel), level design ideologies, and a basic Domain Model UML to show the relations between the entities in the game.
- The team started programming the basic mechanics of the game and having a base project that everyone is able to clone and work on top of.
- Asset creation is being done on the side by some team members as well as further ideas for level design
- The team is also spending time learning Unity on their own
- Feedback:
- The team plans on taking a pair programming approach where we program in 3 groups of 2 and are assigned a level or a physics component that has to be implemented.
- The team also plans on still brainstorming on level designs and puzzles
- General
- Design
- Prototype
- Final Submission