IIIT Allahabad B. Tech. (IT) 5th Semester Artificial Intelligence Lab Assignments + HackerRank Artificial Intelligence Track
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Updated
Aug 15, 2018 - Python
IIIT Allahabad B. Tech. (IT) 5th Semester Artificial Intelligence Lab Assignments + HackerRank Artificial Intelligence Track
🎮 An artificial intelligence game to demonstrate the A* pathfinding. The enemy will try to get close to the agent and make it stuck between walls.
Implementation and visualization (some demos) of search and optimization algorithms.
Implementation for A-star and BFS Algorithms to solve a NxN grid sliding puzzle problem.
Several different implementations of the A-Star algorithm, including a Bidirectional version.
Application software in Python 3 to evaluate the factor of safety against sliding of slopes made of Blocks-In-Matrix materials.
A Python implementation and visualization of various pathfinding and graph search algorithms.
This repository implements various Search Based (Heuristic and Incremental) and Sampling Based (Multi Query and Single Query) motion planning algorithms using ROS and turtlebot
A fine-tuned visual implementation of Informed and Uninformed Search Algorithms such as Breadth First Search, Depth First Search, Uniform Cost Search, A* Search, Greedy First Search
Contains 5th Semester AIML Lab programs
Ayudar a vendedores ambulantes en un parque para llegar a sus clientes, recorriendo la menor distancia con el Algoritmo A*.
Implement a navigational robot that performs global planning using A* and local planning using Vector Field Histogram (VFH) to help navigate the robot from start to end for a given map.
Implementation of the A* / Dijkstra search algorithms, a Probabilistic Roadmap (PRM) Planner with path smoothing, and a statistical benchmarking suite
Romania Problem with A* Algorithm - AI Class Homework
This repository contains solution for SLAM lectures taught by Claus Brenner on YouTube.
technological mapping method that allows robots and other autonomous vehicles to build a map , localize itself on that map at the same time and choose the best route avoiding obstacles.
8 Puzzle solver using uninformed and informed search algorithms as DFS, BFS and A*.
N-Queens GUI solver using A* (A-Star) and Genetic Algorithm.
A* is a graph traversal and path search algorithm, which is often used in many fields of computer science due to its completeness, optimality, and optimal efficiency
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