OpenCV for Unity (Untiy Asset Plugin)
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Updated
Oct 24, 2024 - C#
OpenCV for Unity (Untiy Asset Plugin)
Speed Collector is an exhilarating Unity-based game where players race against the clock to gather various objects scattered throughout the vibrant game environment.
CVVTuberExample(Computer Vision Virtual YouTuber Example) is an example project of controlling 3D humanoid model ("Unity-chan!" Model) using WebCamTexture.
This asset is an example project of face recognition in real time using “OpenCV for Unity”.
This asset is a Marker-Less Augmented Reality Example using the actual environment as input instead of printed square markers and display 3d model in WebCamTexture in real-time.
This asset is an Augmented Reality Example that detect and recognize markers and display 3D model in WebCamTexture in real-time.
This asset is an example of swapping two faces in an image using “OpenCV for Unity” and “Dlib FaceLandmark Detector”.
This asset is an example project that maps face mask to the detected faces in an image using “OpenCV for Unity” and “Dlib FaceLandmark Detector”.
FaceLandmark Detector using Dlib (Unity Asset Plugin)
You can use All methods of OpenCVforUnity in PlayMaker.
You can use almost all the methods of methods of DlibFaceLandmarkDetector in PlayMaker.
This asset is an Non-rigid Face Tracking Example that can model and track the many complex parts of a person’s face in WebCamTexture in real-time.
Documentation behind the model used to analyse companies in Simply Wall St
An example of a video recording app by using NatCorder and OpenCVForUnity.
its is a 3D obstacle avoiding game. It is created using UNITY ENGINE. Its a class project game, inspired by Subway Surfers.
This repository is only created for **Issue-Tacking** and the **Wiki-Documentation** (Wiki Docs are cooming soon) of Ultimate PlayerPrefs. The plugin source code is fully open and available after the purchase on the Unity Asset Store.
ARCHIVED: A zero dependency asset embedder for Go
Player basic mechanics and camera tps control for tps game .
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