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This program is designed to manage persistent data storage for a Godot 4.2 game, similar to the PlayerPrefs system in Unity. It leverages the FileAccess class to read and write data to a configuration file located in the user directory. This ensures that data is saved across sessions and can be accessed globally from any script within the project.
This repository is only created for **Issue-Tacking** and the **Wiki-Documentation** (Wiki Docs are cooming soon) of Ultimate PlayerPrefs. The plugin source code is fully open and available after the purchase on the Unity Asset Store.