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physics-based-simulation

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A framework for physics-based rendering of underwater images using Mitsuba 0.6 This work is part of simulation work done in[1]. [1] Adi Vainiger, Yoav Y. Schechner, Tali Treibitz, Aviad Avni, and David S. Timor, "Optical wide-field tomography of sediment resuspension," Opt. Express 27, A766-A778 (2019) https://opg.optica.org/oe/abstract.cfm?uri=o

  • Updated Dec 5, 2022
  • Python

A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions. Designed for readability and understanding, this tutorial helps beginners learn how to write simple GPU code for efficient solid simulations.

  • Updated Aug 6, 2024
  • Cuda

A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and understanding.

  • Updated Aug 3, 2024
  • Python

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