⚡ A high-performance path tracer implemented in Rust based on "Ray Tracing in One Weekend" featuring static dispatch, multi-threaded rendering and a variety of preset scenes.
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Updated
Aug 1, 2020 - Rust
⚡ A high-performance path tracer implemented in Rust based on "Ray Tracing in One Weekend" featuring static dispatch, multi-threaded rendering and a variety of preset scenes.
Rust implementation of Peter Shirley's "Ray Tracing in One Weekend"
Implementation of raytracing in rust from Peter Shirley's RTIW and RTTNW, Chapter-by-Chapter
Rust implementation of Peter Shirley's "Ray Tracing: The Next Week"
Rust implementation of Peter Shirley's "Ray Tracing: The Rest Of Your Life"
It's a crappy raytracer made in rust. Outputs in ppm which is pretty lame. Hopefully one day this will house the product of the sequel to this book
ray tracing in rust
🦀 A Rust implementation of the Ray Tracing In One Weekend series 🦀
Peter Shirley's Raytracing in One Weekend implemented in Rust
Ray Tracing in One Weekend ray tracer
Rust port of the Raytracing in One Weekend series, with pictures
Raytracing in one weekend in rust
Raytracer built using Rust
Ray Tracer Mini written in Rust following the Ray Tracing in One Weekend book series by Peter Shirley
Rust implementation of "Ray Tracing in One Weekend" 🦀
YARR (yet-another-rust-raytracer) is a multi-threaded raytracer written in Rust. It targets both native and WebAssembly targets. The raytracing core is based on Peter Shirley's "Raytracing in One Weekend" series of books.
Raytracing In One Weekend - Rust Implementation
A simple path tracer in Rust
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