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18 public repositories
matching this topic...
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Rust implementation of SPIR-V module processing functionalities
Rust bindings for the shaderc library.
Light weight SPIR-V reflection library
Safe Rust wrapper around SPIRV-Cross
Updated
Jul 28, 2023
Rust
Generate SPIR-V bytecode from an operation graph
Updated
Feb 20, 2020
Rust
Compile your WebAssembly programs into SPIR-V shaders
Updated
Oct 26, 2023
Rust
Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.
Image operations, quick and embeddable that you might barely believe it running
SPIRV reflection utility for deriving Vulkan DescriptorSetLayouts
Updated
Dec 30, 2022
Rust
Reaction rates and transport properties
Updated
Dec 13, 2022
Rust
A rusty shading language experiment.
Updated
Oct 28, 2021
Rust
A set of experimental optimisation passes for SPIR-V modules.
Updated
Nov 16, 2022
Rust
A live shader compiler (using shaderc)
Updated
Aug 14, 2019
Rust
Ray tracing experimentation with Rust and WGPU
Updated
Sep 20, 2020
Rust
A hello triangle example with SpirV shaders
Updated
May 28, 2022
Rust
Safe and sound Rust bindings to SPIRV-Cross
Updated
Oct 16, 2024
Rust
SDF renderer based on rust-gpu, vulkan, spirv-patcher and the miniSDF language
Updated
Feb 15, 2024
Rust
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