Full-featured Nintendo Virtual Boy game development application.
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Updated
Dec 25, 2024 - TypeScript
Full-featured Nintendo Virtual Boy game development application.
A versatile, object oriented Nintendo Virtual Boy game engine.
Adventure platforming game demo for Nintendo Virtual Boy.
A platform demo game created using VUEngine Studio to show off some of the engine's capabilities.
A library of reusable, prefab code components like entities, states or fonts, that can be easily plugged into VUEngine projects to add new functionality.
Virtual Boy remake of Play Novel: Silent Hill (GBA).
A simple demo demonstrating different ways to display more than 4 colors on the Virtual Boy simultaneously.
Single scene mockup of a Metroidvania game created using VBJaEngine, as VUEngine was previously called.
A test program to write to Virtual Boy flash carts during QA to quickly test for hardware faults.
Barebone project to be used as the foundation of new VUEngine projects.
Simple Pong-like game demo demonstrating multiplayer capabilities in VUEngine.
Full language support for Virtual C, VUEngine's C dialect, providing syntax highlighting, bracket matching, folding and Intellisense.
"DaumenKinosaurier" Virtual Boy demo. Built with VUEngine.
25 FPS HiColor Full Motion Video of Super Mario 3D Land gameplay converted to the Virtual Boy.
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