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Releases: twanvl/sts-mad-science-mod

Bug fixes

09 Jan 22:22
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  • Fix: FuelPotion.makeCopy() now returns a FuelPotion
  • Fix: Weaponized trinkets now count as trinkets for Minature Weapons and Gather Parts.

High resolution powers

22 Oct 22:03
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  • Prefix all cards, relics, powers and potions with ModID
  • High resolution relic and power images
  • Small bug fixes

Week 46 update

19 Oct 16:29
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  • Update for week 46 / BaseMod 5.0.0

It's a conspiracy

18 Oct 21:36
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  • Fixed: PoweredStrike doesn't apply powers
  • Fixed: Use BaseMod.MAX_HAND_SIZE
  • Move Infinite Journal to Conspire mod

Compatibility with update of 11 October 2018

13 Oct 13:48
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  • Compatibility with SlayTheSpire week 45 / BaseMod 4.0.0
  • Rename card color to prevent conflicts with other mods.

v0.2.2: bugfixing the Infinite Journal

18 Sep 21:48
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Fixes issue with InfiniteJournal and save files, and allows for infinite upgrades from BaseMod commands.

v0.2.1: compatibility with new ModTheSpire and basemod

27 Aug 20:35
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  • Compatibility with ModTheSpire and Basemod v3.0.0
  • Fixed naming conflict issue with The Marksman mod (#11)

v0.2.0: new cards and balancing

15 Jul 23:14
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  • Changed Power Armor: now costs 1, is uncommon, and reads: "At the end of your turn, if you have at least 3 Fuel, gain 4(6) Block."
  • Changed Powered Strike: when you have no Fuel it now gains you 1 Fuel.
  • Changed Fragmentation Grenade+: upgraded version now shuffles upgraded trinkets into your draw pile.
  • Changed Explore Options: now draws 2(3) cards instead of 2(2).
  • Changed Hide Behind Junk: now shuffles chosen Trinkets instead of random ones.
  • Bonus Change: Infinite Journal relic can now appear for other characters.
  • Added card: Miniature Weapons
  • Added relic: Doomsday Device
  • Fixed: Self Destruct is now an Attack
  • Fixed: Infinite Journal relic description
  • Fixed: Fuel Potion can now only appear for the Mad Scientist. Requires as yet unreleased version of BaseMod. Older versions of BaseMod will work with the MadScienceMod, only this fix does not.
  • UI: Added flavor text to relics
  • UI: Use custom energy symbol on cards. Requires BaseMod v2.16.0 / week 33 patch.

v0.1.8: balancing and bugfixes

02 Jul 22:27
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  • Changed Retarget: now gains 2 thorns per attack for 2(1) strength, instead of 2(3) thorns for 1 strength.
  • Changed Power Armor: is now rare
  • Fixed: Gather Parts should be a Skill instead of an Attack.
  • Fixed: Madness didn't reduce cost of Weaponized cards
  • Fixed: Clone Vats card image

v0.1.7: balancing

26 Jun 23:32
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  • Changed Auto-Strike: now deals 3(5) damage when drawn, instead of 3(4).
  • Changed Booster: now gains 2(3) Fuel instead of 2(4)
  • Changed Flammable Wall: now only gains 16(19) Block or 2(3) Fuel, instead of 15(18) or 3(4) Fuel.
  • Changed Junk Laser: now deals 14 damage +3(+4) for every 0 cost card instead of +2(+3)
  • Changed Reconstitute: upgrade now instantly gains 1 Fuel for each Fuel spend this turn.
  • Changed Funnel relic: is now rare instead of common
  • Changed Infinite Journal relic: is now uncommon instead of rare
  • Fixed: Self Destruct now correctly exhausts
  • Fixed: Power Armor is applied after other powers (in particular after Reconstitute)
  • UI: Virus now shows its damage