Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Teach TLTileResetCtrl about TileResetDomain #111

Merged
merged 1 commit into from
Dec 23, 2020

Conversation

timsnyder-siv
Copy link
Contributor

fixes #110

@jerryz123 and @davidbiancolin I'm going to bump RC in a clone of chipyard and try doing some FireSim builds. Please let me know if there's something specific that will test that the TLTileResetCtrl is working as intended.

@hcook if you have a chance to take a look at this and see if it makes sense. It compiles but I have a feeling that I might be missing something here.

@jerryz123
Copy link
Contributor

Thanks for looking at this. I don't believe we currently have any software which tests this, but for now it should be sufficient to verify that the default configs still work.

@timsnyder-siv
Copy link
Contributor Author

I've confirmed that bumping rocket to latest master hits this problem and then using this gets past it in the scala compile, only to hit compile issues in BOOM.

I'm going to start a CY branch and PR for bumping rocket for the upcoming release.

timsnyder-siv added a commit to ucb-bar/chipyard that referenced this pull request Dec 18, 2020
@jerryz123 jerryz123 self-requested a review December 23, 2020 09:09
@timsnyder-siv timsnyder-siv merged commit b91afae into ucb-bar:master Dec 23, 2020
@timsnyder-siv timsnyder-siv deleted the tile_reset_domain branch December 23, 2020 19:23
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

update tile reset control registers for TileResetDomain
2 participants