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voxel-plugins - an API for loading and enabling plugins in voxel.js
List of known plugins for use with https://github.com/voxel/voxel-engine-stackgl
For the purpose of this page, plugin (as opposed to "module" or "addon") refers to modules which can be loaded by voxel-plugins, which means they must at least follow the convention of exporting a function accepting (game, opts).
Note that the repositories listed here may be unofficial forks with changes not (yet?) incorporated into the upstream projects, and may not necessarily be published on NPM (but do search for the voxel keyword to find relevant modules, though not necessarily voxel-plugins supported plugins). Modules written not specifically for voxel-plugins may be compatible if they follow similar conventions, and some modules may not be specifically for voxel.js (usually named without the voxel- prefix) but have optional voxel-plugins support. Feel free to add your own plugins here. Without further ado, here is the list:
- https://github.com/deathcap/voxel-registry - register items and blocks
- https://github.com/deathcap/voxel-inventory-hotbar - hotbar to view and select a subset of player inventory
- https://github.com/deathcap/voxel-inventory-toolbar - player inventory toolbar
- https://github.com/deathcap/voxel-workbench - crafting workbench
- https://github.com/deathcap/voxel-blockdata - store arbitrary per-block data in chunks
- https://github.com/deathcap/voxel-carry - player inventory to carry items
- https://github.com/deathcap/voxel-chest - chests to store your items
- https://github.com/deathcap/craftingrecipes - recipes for crafting with inventory and itempile modules
- https://github.com/deathcap/voxel-oculus - Oculus stereo view for voxeljs
- https://github.com/maxogden/voxel-highlight - highlight or manipulate with the voxel that the player is currently looking at
- https://github.com/deathcap/voxel-player - create a skinnable voxel player with physics enabled
- https://github.com/deathcap/voxel-fly - fly around in voxel.js games
- https://github.com/deathcap/voxel-walk - A basic walk cycle for voxel.js
- https://github.com/deathcap/voxel-reach - reach distance for block breaking and placing
- https://github.com/deathcap/voxel-mine - mining blocks with damage overlay and variable hardness
- https://github.com/deathcap/voxel-harvest - add mined blocks from voxel-mine to an inventory
- https://github.com/deathcap/voxel-pickaxe - pickaxe tools to help you mine
- https://github.com/deathcap/voxel-use - use items and blocks
- https://github.com/deathcap/voxel-debris - create and collect voxel debris from exploded voxels
- https://github.com/deathcap/voxel-land - a terrain generator with grass, dirt, stone, and trees
- https://github.com/deathcap/voxel-daylight - simple configurable daytime lighting
- https://github.com/deathcap/voxel-gamemode - toggle between creative/survival game modes
- https://github.com/deathcap/voxel-debug - Debug helpers for voxel.js
- https://github.com/deathcap/voxel-plugins-ui - user interface for voxel-plugins
- https://github.com/deathcap/kb-bindings-ui - user interface for kb-bindings
Voxel organization: https://github.com/voxel