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VRM/UnlitTransparentZWrite
の Import を修正
#1248
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,87 @@ | ||
using UniGLTF; | ||
using UnityEngine; | ||
using VRMShaders; | ||
|
||
namespace VRM | ||
{ | ||
public static class VRMZWriteMaterialImporter | ||
{ | ||
public const string ShaderName = "VRM/UnlitTransparentZWrite"; | ||
|
||
public static bool TryCreateParam(GltfData data, glTF_VRM_extensions vrm, int materialIdx, out MaterialDescriptor matDesc) | ||
{ | ||
if (vrm?.materialProperties == null || vrm.materialProperties.Count == 0) | ||
{ | ||
matDesc = default; | ||
return false; | ||
} | ||
if (materialIdx < 0 || materialIdx >= vrm.materialProperties.Count) | ||
{ | ||
matDesc = default; | ||
return false; | ||
} | ||
|
||
var vrmMaterial = vrm.materialProperties[materialIdx]; | ||
if (vrmMaterial.shader != ShaderName) | ||
{ | ||
// fallback to gltf | ||
matDesc = default; | ||
return false; | ||
} | ||
|
||
// use material.name, because material name may renamed in GltfParser. | ||
var name = data.GLTF.materials[materialIdx].name; | ||
|
||
// | ||
// import as MToon | ||
// | ||
matDesc = new MaterialDescriptor(name, MToon.Utils.ShaderName); | ||
|
||
matDesc.RenderQueue = vrmMaterial.renderQueue; | ||
|
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if (vrmMaterial.textureProperties.ContainsKey(MToon.Utils.PropMainTex)) | ||
{ | ||
if (VRMMToonTextureImporter.TryGetTextureFromMaterialProperty(data, vrmMaterial, MToon.Utils.PropMainTex, out var texture)) | ||
{ | ||
matDesc.TextureSlots.Add(MToon.Utils.PropMainTex, texture.Item2); | ||
matDesc.TextureSlots.Add(MToon.Utils.PropShadeTexture, texture.Item2); | ||
} | ||
} | ||
|
||
matDesc.Colors[MToon.Utils.PropColor] = Color.white; | ||
matDesc.Colors[MToon.Utils.PropShadeColor] = Color.white; | ||
|
||
foreach (var kv in vrmMaterial.keywordMap) | ||
{ | ||
if (kv.Value) | ||
{ | ||
matDesc.Actions.Add(material => material.EnableKeyword(kv.Key)); | ||
} | ||
else | ||
{ | ||
matDesc.Actions.Add(material => material.DisableKeyword(kv.Key)); | ||
} | ||
} | ||
|
||
foreach (var kv in vrmMaterial.tagMap) | ||
{ | ||
matDesc.Actions.Add(material => material.SetOverrideTag(kv.Key, kv.Value)); | ||
} | ||
|
||
if (vrmMaterial.shader == MToon.Utils.ShaderName) | ||
{ | ||
// TODO: Material拡張にMToonの項目が追加されたら旧バージョンのshaderPropから変換をかける | ||
// インポート時にUniVRMに含まれるMToonのバージョンに上書きする | ||
matDesc.FloatValues[MToon.Utils.PropVersion] = MToon.Utils.VersionNumber; | ||
} | ||
|
||
matDesc.Actions.Add(m => | ||
{ | ||
m.SetFloat(MToon.Utils.PropBlendMode, (float)MToon.RenderMode.TransparentWithZWrite); | ||
MToon.Utils.ValidateProperties(m, true); | ||
}); | ||
|
||
return true; | ||
} | ||
} | ||
} |
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11 changes: 11 additions & 0 deletions
11
Assets/VRMShaders/GLTF/UniUnlit/Runtime/UniUnlitUtil.cs.meta
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ここで分岐