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This repository has been archived by the owner on Oct 11, 2020. It is now read-only.

Releases: zeh/usfxr

1.4: Unity 5 compatibility

20 Dec 16:47
@zeh zeh
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  • Editor: Audio plays correctly when using the editor window in non-play mode in Unity 5 beta

1.3: Stability and editor features

08 Aug 19:57
@zeh zeh
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  • Editor: SfxrGameObject instances are properly removed when switching between play and edit mode (no more leftover objects)
  • Editor: The same SfxrSynth instance is reused when generating test sounds, rather than creating new instances on every change (better memory use)
  • Editor: Added option to export WAV file to SfxrSynth (and the GUI)
  • Fixed showstopping error that prevented publishing in non-PC platforms

1.2: BFXR features

13 Jul 13:35
@zeh zeh
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  • Added support for BFXR's new filters: compression, harmonics, and bitcrusher
  • Added support for BFXR's expanded pitch jump effects
  • Added support for BFXR's parameter strings (standard SFXR parameter strings still work)
  • Added support for BFXR's new waveform types: triangle, breaker, tan, whistle, and pink noise

v2014-06-10 (1.1)

09 Jul 16:05
@zeh zeh
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  • First full release: sound playing interface, creation GUI, optimizations