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Stock Recycler #40
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what part? should it be an add module to or should it be a +PART (copy)? |
# Version 4.0.9.9.1-prerelease - A Bigger Hammer # This is PRE-RELEASE - and WILL break saves - 01 Dec 2021 - Release for Kerbal Space Program [KSP 1.12.2] ## DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL ## WARNING: Only [CurseForge][CRSFG:url] version will include .dll’s # Removed - duplicate patches (SSPX.cfg) # GUI Icons - customized app icon with permission from taniwha! thank you! # Localization - added Chinese [zh-cn.cfg] # CurseForge/Overwolf - corrected archive packaging for installer # Backend - folder maintenance - moved Patches --> Compatibility - update automation to latest version - convert _release.json to schema 1.0.2.1 # Kerbal Changelog - due to concerns about bloating the game and module manager .cache files - therefor changelogs might be affecting game load times - renamed to [Changelog.kcl] and updates have been suspended. # [ScienceLabs.cfg] v1.0.2.1 - add FullyEquipped = true (might increase productivity factor) - Lint and maintenance pass # [ExperienceTraits.cfg] v1.0.0.1 - adjust patch [EXPERIENCE_TRAIT[Pilot]] in order to reduce log spam - adjust patch [EXPERIENCE_TRAIT[Engineer]] in order to reduce log spam # [Launchclamps.cfg] v1.0.2.0 - the clampBurgler has been caught and locked away. # [Tanks.cfg] v1.0.1.0 - append '-ore' to stock tanks - adjusted :NEEDS so always will create / modify, even if a switcher add on is installed - added tags:BEFORE[SimpleConstruction] - remov tags:BEFORE[SimpleConstruction] - adjust tags part of part creation - replacing ore with either metal or rocketparts - adjust timing of patches to ensure proper execution # [DockingPorts.cfg] v1.0.2.0 - [ELLauchpad] - PadName = $#../Title# (to help self label Pads) - adjusted [spawnOffset ] to help prevent clipping. NOTE: if rotate/offset gizmo's have been used this offset will not help. Feature Request has been submitted to taniwha. - [ELTarget] - remove [TargetTransform] - remove [SpawnHeightOffset] - %TargetName = $#../Title# (to help self label Targets) - adjusted [spawnOffset ] to help prevent clipping. NOTE: if rotate/offset gizmo's have been used this offset will not help. Feature Request has been submitted to taniwha. - [ELWorkshop] - add UnManned Productivity = 0.25; - add IgnoreCrewCapacity = true; # [CrewedPods.cfg] v1.0.1.1 - add to none command/crewed parts: FullyEquipped = true (might increase productivity factor) ### Status - Issues/Milestones - closes #10 - Create SC Icon - closes #17 - 4.0.99.1-prerelease - closes #13 - 1.1.2.99-prerelease - two week CurseForge - closes #19 - Localization - master - closes #21 - Localization - Chinese - closes #34 - Localization - German - closes #35 - Duplicate patches - closes #36 - Launchclamps - updates #36 - Spawn location - closes #43 - Version - closes #44 - Legal MumboJumbo - closes #45 - Update documentation - closes #46 - Release 4.0.9.9.1-prerelease - closes #47 - Social Media - Pull Requests - closes #48 - 4.0.9.9.1 prerelease - A Bigger Hammer - closes # - [ImgBot] Optimize images - contributed by imgbot[bot] - *** Possible future changes *** - #40 - Stock Recycler and more - [ELWorkshop] - newly discovered KSPFields - bool FullyEquipped; - bool - IgnoreCrewCapacity = true; - float - ProductivityFactor = 1f; - float - UnmannedProductivity;
# Version 4.0.9.9.1-prerelease - A Bigger Hammer # This is PRE-RELEASE - and WILL break saves - 01 Dec 2021 - Release for Kerbal Space Program [KSP 1.12.2] ## DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL ## WARNING: Only [CurseForge][CRSFG:url] version will include .dll’s # Removed - duplicate patches (SSPX.cfg) # GUI Icons - customized app icon with permission from taniwha! thank you! # Localization - added Chinese [zh-cn.cfg] # CurseForge/Overwolf - corrected archive packaging for installer # Backend - folder maintenance - moved Patches --> Compatibility - update automation to latest version - convert _release.json to schema 1.0.2.1 # Kerbal Changelog - due to concerns about bloating the game and module manager .cache files - therefor changelogs might be affecting game load times - renamed to [Changelog.kcl] and updates have been suspended. # [ScienceLabs.cfg] v1.0.2.1 - add FullyEquipped = true (might increase productivity factor) - Lint and maintenance pass # [ExperienceTraits.cfg] v1.0.0.1 - adjust patch [EXPERIENCE_TRAIT[Pilot]] in order to reduce log spam - adjust patch [EXPERIENCE_TRAIT[Engineer]] in order to reduce log spam # [Launchclamps.cfg] v1.0.2.0 - the clampBurgler has been caught and locked away. # [Tanks.cfg] v1.0.1.0 - append '-ore' to stock tanks - adjusted :NEEDS so always will create / modify, even if a switcher add on is installed - added tags:BEFORE[SimpleConstruction] - remov tags:BEFORE[SimpleConstruction] - adjust tags part of part creation - replacing ore with either metal or rocketparts - adjust timing of patches to ensure proper execution # [DockingPorts.cfg] v1.0.2.0 - [ELLauchpad] - PadName = $#../Title# (to help self label Pads) - adjusted [spawnOffset ] to help prevent clipping. NOTE: if rotate/offset gizmo's have been used this offset will not help. Feature Request has been submitted to taniwha. - [ELTarget] - remove [TargetTransform] - remove [SpawnHeightOffset] - %TargetName = $#../Title# (to help self label Targets) - adjusted [spawnOffset ] to help prevent clipping. NOTE: if rotate/offset gizmo's have been used this offset will not help. Feature Request has been submitted to taniwha. - [ELWorkshop] - add UnManned Productivity = 0.25; - add IgnoreCrewCapacity = true; # [CrewedPods.cfg] v1.0.1.1 - add to none command/crewed parts: FullyEquipped = true (might increase productivity factor) ### Status - Issues/Milestones - closes #10 - Create SC Icon - closes #17 - 4.0.99.1-prerelease - closes #13 - 1.1.2.99-prerelease - two week CurseForge - closes #19 - Localization - master - closes #21 - Localization - Chinese - closes #34 - Localization - German - closes #35 - Duplicate patches - closes #36 - Launchclamps - updates #36 - Spawn location - closes #43 - Version - closes #44 - Legal MumboJumbo - closes #45 - Update documentation - closes #46 - Release 4.0.9.9.1-prerelease - closes #47 - Social Media - Pull Requests - closes #48 - 4.0.9.9.1 prerelease - A Bigger Hammer - closes # - [ImgBot] Optimize images - contributed by imgbot[bot] - *** Possible future changes *** - #40 - Stock Recycler and more - [ELWorkshop] - newly discovered KSPFields - bool FullyEquipped; - bool - IgnoreCrewCapacity = true; - float - ProductivityFactor = 1f; - float - UnmannedProductivity;
Well, whatever happened to the disassembler? |
This mod as is with all Simple mods aims to not add any models or textures - but in order to do a recycler would need a new part (which is already added in Not So SimpleConstruction! (NSSC)) or to add a mesh to an existing part like a claw or cargo ramp - something I do not know how to do and do not have the time to learn. Also way to futzy for my patience tolerance. Something that would allow you to click on a part and recycle metal or ore or rocketparts along with resource? that is part of the code part - the |
So there isn't some code in the Launchpad.ddl that allows you to disassembled a docked module? |
there is - at least should be - I've just not the time nor the inclination to go poke into other people code. |
quoting @taniwha:
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discuss here: #145
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