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Stock Recycler #40

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zer0Kerbal opened this issue Nov 24, 2021 · 7 comments · Fixed by #178
Closed
1 task

Stock Recycler #40

zer0Kerbal opened this issue Nov 24, 2021 · 7 comments · Fixed by #178
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issue: config issue type issue: external issue originates from external sources issue: model issue type issue: texture issue type state: won't fix No action will be taken at this time work: complex The situation is complex, emergent practices used.

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@zer0Kerbal
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Add

  • adapt stock part to be EL Recycler
@zer0Kerbal zer0Kerbal added this to the Stock Recycler milestone Nov 24, 2021
@zer0Kerbal zer0Kerbal self-assigned this Nov 24, 2021
@zer0Kerbal
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what part? should it be an add module to or should it be a +PART (copy)?

zer0Kerbal added a commit that referenced this issue Dec 2, 2021
# Version 4.0.9.9.1-prerelease - A Bigger Hammer

# This is PRE-RELEASE - and WILL break saves

- 01 Dec 2021
- Release for Kerbal Space Program [KSP 1.12.2]

## DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL

## WARNING: Only [CurseForge][CRSFG:url] version will include .dll’s

# Removed

- duplicate patches (SSPX.cfg)

# GUI Icons

- customized app icon with permission from taniwha! thank you!

# Localization

- added Chinese [zh-cn.cfg]

# CurseForge/Overwolf

- corrected archive packaging for installer

# Backend
- folder maintenance
- moved Patches --> Compatibility
- update automation to latest version
- convert _release.json to schema 1.0.2.1

# Kerbal Changelog

- due to concerns about bloating the game and module manager .cache files
- therefor changelogs might be affecting game load times
- renamed to [Changelog.kcl] and updates have been suspended.

# [ScienceLabs.cfg] v1.0.2.1

- add FullyEquipped = true (might increase productivity factor)
- Lint and maintenance pass

# [ExperienceTraits.cfg] v1.0.0.1

- adjust patch [EXPERIENCE_TRAIT[Pilot]] in order to reduce log spam
- adjust patch [EXPERIENCE_TRAIT[Engineer]] in order to reduce log spam

# [Launchclamps.cfg] v1.0.2.0

- the clampBurgler has been caught and locked away.

# [Tanks.cfg] v1.0.1.0

- append '-ore' to stock tanks
- adjusted :NEEDS so always will create / modify, even if a switcher add on is installed
- added tags:BEFORE[SimpleConstruction]
- remov tags:BEFORE[SimpleConstruction]
- adjust tags part of part creation - replacing ore with either metal or rocketparts
- adjust timing of patches to ensure proper execution

# [DockingPorts.cfg] v1.0.2.0

- [ELLauchpad]
  - PadName = $#../Title# (to help self label Pads)
  - adjusted [spawnOffset ] to help prevent clipping. NOTE: if rotate/offset gizmo's have been used this offset will not help. Feature Request has been submitted to taniwha.
- [ELTarget]
  - remove [TargetTransform]
  - remove [SpawnHeightOffset]
  - %TargetName = $#../Title# (to help self label Targets)
  - adjusted [spawnOffset ] to help prevent clipping. NOTE: if rotate/offset gizmo's have been used this offset will not help. Feature Request has been submitted to taniwha.
- [ELWorkshop]
  - add UnManned Productivity = 0.25;
  - add IgnoreCrewCapacity = true;

# [CrewedPods.cfg] v1.0.1.1

- add to none command/crewed parts: FullyEquipped = true (might increase productivity factor)

### Status

- Issues/Milestones
 - closes #10 - Create SC Icon
 - closes #17 - 4.0.99.1-prerelease
 - closes #13 - 1.1.2.99-prerelease - two week CurseForge
 - closes #19 - Localization - master
 - closes #21 - Localization - Chinese
 - closes #34 - Localization - German
 - closes #35 - Duplicate patches
 - closes #36 - Launchclamps
 - updates #36 - Spawn location
 - closes #43 - Version
 - closes #44 - Legal MumboJumbo
 - closes #45 - Update documentation
 - closes #46 - Release 4.0.9.9.1-prerelease
 - closes #47 - Social Media
- Pull Requests
  - closes #48 - 4.0.9.9.1 prerelease - A Bigger Hammer
  - closes # - [ImgBot] Optimize images - contributed by imgbot[bot]
- *** Possible future changes ***
  - #40 - Stock Recycler
  and more

- [ELWorkshop]
  - newly discovered KSPFields
  - bool FullyEquipped;
  - bool - IgnoreCrewCapacity = true;
  - float - ProductivityFactor = 1f;
  - float - UnmannedProductivity;
zer0Kerbal added a commit that referenced this issue Dec 2, 2021
# Version 4.0.9.9.1-prerelease - A Bigger Hammer

# This is PRE-RELEASE - and WILL break saves

- 01 Dec 2021  
- Release for Kerbal Space Program [KSP 1.12.2] 

## DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL  

## WARNING: Only [CurseForge][CRSFG:url] version will include .dll’s

# Removed

- duplicate patches (SSPX.cfg)

# GUI Icons

- customized app icon with permission from taniwha! thank you!

# Localization

- added Chinese [zh-cn.cfg]

# CurseForge/Overwolf

- corrected archive packaging for installer

# Backend
- folder maintenance
- moved Patches --> Compatibility
- update automation to latest version
- convert _release.json to schema 1.0.2.1

# Kerbal Changelog

- due to concerns about bloating the game and module manager .cache files
- therefor changelogs might be affecting game load times
- renamed to [Changelog.kcl] and updates have been suspended.

# [ScienceLabs.cfg] v1.0.2.1

- add FullyEquipped = true (might increase productivity factor)
- Lint and maintenance pass

# [ExperienceTraits.cfg] v1.0.0.1

- adjust patch [EXPERIENCE_TRAIT[Pilot]] in order to reduce log spam
- adjust patch [EXPERIENCE_TRAIT[Engineer]] in order to reduce log spam

# [Launchclamps.cfg] v1.0.2.0

- the clampBurgler has been caught and locked away.

# [Tanks.cfg] v1.0.1.0

- append '-ore' to stock tanks
- adjusted :NEEDS so always will create / modify, even if a switcher add on is installed
- added tags:BEFORE[SimpleConstruction]
- remov tags:BEFORE[SimpleConstruction]
- adjust tags part of part creation - replacing ore with either metal or rocketparts
- adjust timing of patches to ensure proper execution
  
# [DockingPorts.cfg] v1.0.2.0

- [ELLauchpad]
  - PadName = $#../Title# (to help self label Pads)
  - adjusted [spawnOffset ] to help prevent clipping. NOTE: if rotate/offset gizmo's have been used this offset will not help. Feature Request has been submitted to taniwha.
- [ELTarget]
  - remove [TargetTransform]
  - remove [SpawnHeightOffset]
  - %TargetName = $#../Title# (to help self label Targets)
  - adjusted [spawnOffset ] to help prevent clipping. NOTE: if rotate/offset gizmo's have been used this offset will not help. Feature Request has been submitted to taniwha.
- [ELWorkshop]
  - add UnManned Productivity = 0.25; 
  - add IgnoreCrewCapacity = true;

# [CrewedPods.cfg] v1.0.1.1

- add to none command/crewed parts: FullyEquipped = true (might increase productivity factor)

### Status

- Issues/Milestones
 - closes #10 - Create SC Icon
 - closes #17 - 4.0.99.1-prerelease
 - closes #13 - 1.1.2.99-prerelease - two week CurseForge
 - closes #19 - Localization - master
 - closes #21 - Localization - Chinese
 - closes #34 - Localization - German
 - closes #35 - Duplicate patches
 - closes #36 - Launchclamps
 - updates #36 - Spawn location
 - closes #43 - Version 
 - closes #44 - Legal MumboJumbo 
 - closes #45 - Update documentation  
 - closes #46 - Release 4.0.9.9.1-prerelease 
 - closes #47 - Social Media 
- Pull Requests
  - closes #48 - 4.0.9.9.1 prerelease - A Bigger Hammer 
  - closes # - [ImgBot] Optimize images - contributed by imgbot[bot]
- *** Possible future changes ***
  - #40 - Stock Recycler
  and more

- [ELWorkshop]
  - newly discovered KSPFields
  - bool FullyEquipped;
  - bool - IgnoreCrewCapacity = true;
  - float - ProductivityFactor = 1f;
  - float - UnmannedProductivity;
@settings settings bot removed this from the Stock Recycler milestone Feb 26, 2022
@settings settings bot removed the type: request label Feb 26, 2022
@AtomikkuSan
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what part? should it be an add module to or should it be a +PART (copy)?

Well, whatever happened to the disassembler?

@zer0Kerbal
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what part? should it be an add module to or should it be a +PART (copy)?

Well, whatever happened to the disassembler?

This mod as is with all Simple mods aims to not add any models or textures - but in order to do a recycler would need a new part (which is already added in Not So SimpleConstruction! (NSSC)) or to add a mesh to an existing part like a claw or cargo ramp - something I do not know how to do and do not have the time to learn. Also way to futzy for my patience tolerance.

Something that would allow you to click on a part and recycle metal or ore or rocketparts along with resource? that is part of the code part - the Launchpad.dll, which I have nothing to do with, except using it with permission.

@zer0Kerbal zer0Kerbal added issue: model issue type issue: texture issue type issue: config issue type issue: external issue originates from external sources work: complex The situation is complex, emergent practices used. state: won't fix No action will be taken at this time labels May 4, 2022
@AtomikkuSan
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So there isn't some code in the Launchpad.ddl that allows you to disassembled a docked module?

@zer0Kerbal
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So there isn't some code in the Launchpad.ddl that allows you to disassembled a docked module?

there is - at least should be - I've just not the time nor the inclination to go poke into other people code.

@zer0Kerbal
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quoting @taniwha:

The recycler code relies on a trigger collider on the part, so a stock part would have to be MODEL{} hacked to have such a collider. This would be done by creating a .mu file with just the collider, and an MM patch to put the appropriate MODEL{} magic into the part's cfg (the MODEL node would reference the stock part's .mu and the collider's .mu).

@zer0Kerbal zer0Kerbal added this to the 4.0.99.10 milestone Jul 8, 2022
@zer0Kerbal
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zer0Kerbal commented Oct 1, 2022

discuss here: #145

Experimental

  • NEW:

    • Added recycler to "The Klaw" [GrapplingDevice]
    • updates Stock Recycler #40 - Stock Recycler
    • adds a seperate mesh for the recycler
    • mesh needs some placement and size tweaks

First Version: SimpleConstruction-Experimental-v1.0.0.0.zip

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Labels
issue: config issue type issue: external issue originates from external sources issue: model issue type issue: texture issue type state: won't fix No action will be taken at this time work: complex The situation is complex, emergent practices used.
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