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TROUBLESHOOTING
Quick list of issues and solutions to the most common problems during HUD installation and usage.
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The HUD still shows as default after the installation:
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Make sure you move the HUD folder to the correct path
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\m0rehud-master
and inside them0rehud-master
you want to have:cfg
materials
resource
scripts
sound
info.vdf
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Make especially sure the resource,scripts and info.vdf are present, if any of these folders is missing consider re-downloading the HUD as the HUD might be corrupted
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Make sure you are installing the HUD in the same drive as TF2 is installed, to avoid installing the HUD in the wrong drive browse the game files directly from steam by opening
Steam > TF2 > Properties > Installed Files > Browse
then opentf > custom
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The HUD looks different than whats shown in the screenshots:
- Make sure you don't have multiple HUDs inside the custom folder.
- If no other HUD is present then it might be caused by another MOD inside custom using the same files featured inside the HUD.
If the game fails to apply the chosen settings inside the customization menu, or for example the resolution menu doesn't go away after clicking continue, then it's likely that your custom folder features another MOD that makes also use of the valve.rc
file
To get around that simply add this line to your autoexec.cfg
exec m0re_customization.cfg
If you are using m0rehud on Linux make sure to download the dedicated version in the LINUX BRANCH, when installing the HUD make sure to keep the original folder name: m0rehud-linux
or the customization panel will not work!
This version doesn't have any significant variation from it's windows counter part, it only tweaks certain file paths to make sure Linux is able to use them properly.
This version is still under testing so if you find any problems feel free to open an issue about it!
This is caused by mat_aaquality
, the HUD uses this command in order to reload the main menu after a resolution in picked on first launch, when the value is changed, as a side effect, it might change the look of certain overlays like the mumble one. To fix this problem simply run mat_aaquality 0
in console or if it's already present in your config a game reload is all that's needed to fix the problem.