[2d] When Collider is rotated, collisions work incorrectly #407
Labels
A-Collision
Relates to the broad phase, narrow phase, colliders, or other collision functionality
C-Bug
Something isn't working
C-Regression
Behaviour that was working before is now worse or broken
Hi!
I have this setup: an entity with RigidBody and its child with collider, as described in Multiple colliders.
But in my example the collider entity is rotated 90 degrees.
It leads to this behaviour:
Without rotation it works as expected:
avian2d = "0.1.0"
bevy = "0.14.0"
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