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Fix solver contact normal for rotated child colliders #409

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merged 1 commit into from
Jul 9, 2024

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@Jondolf Jondolf commented Jul 9, 2024

Objective

Fixes #407.

The solver rework caused a regression where contact normals didn't take the rotation of child colliders into account in the contact solver, leading to buggy collisions.

Solution

Transform the normal correctly. Also remove unnecessary transformations of the normals of the individual contact points in the contact solver, as they are not used anywhere.

@Jondolf Jondolf added bugfix A-Dynamics Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on labels Jul 9, 2024
@Jondolf Jondolf merged commit 803ec63 into main Jul 9, 2024
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@Jondolf Jondolf deleted the fix-contact-normal branch July 9, 2024 13:42
@Jondolf Jondolf added C-Bug Something isn't working and removed bugfix labels Jul 19, 2024
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A-Dynamics Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on C-Bug Something isn't working
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[2d] When Collider is rotated, collisions work incorrectly
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