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Monthly Update: 2018.08.31
Behold Simula’s new MVP (running at 90fps):
Credit to David Kraeutmann for the tremendous amount of work he put into this. Also thanks to Ludvig Böklin for crafting the desk environment above (with levitation mechanics [not yet included in core simula-godot repo], library contributions, and lots of help debugging).
Video Demonstrations.
Note that the actual running MVP is crisp (some of these videos/pictures make Simula look grainy, but that’s just an artefact of the recording and not Simula itself).
Installation Instructions.
If you have a Vive, you can test out Simula right now. The rough installation instructions are as follows (in Ubuntu):
# 1. Install required dependencies:
# - libpixman-1-dev, libweston-3-dev, libegl1-mesa-dev
# - SteamVR
# - Godot 3.1 (master branch)
# 2. Launch SteamVR.
# 3. Run the following:
git clone https://github.com/SimulaVR/simula-godot
cd simula-godot
make run
Our primary goal for next month is to find a single person willing to use Simula for more than 1hr/day. Simple yet crucial. We look forward to talking with some of our former alpha testers, getting some of them to give our new MVP a shot, and even incrementally improving Simula off of early feedback.
In a nutshell, we’re deactivating “Zero to One” mode and turning on “Lean Startup” mode.
With a viable MVP, Simula is entering fundraising territory. The following documents outline Simula from an investment perspective:
- YC Application. We’re applying to YC again this month.
- Simula’s Master Plan.
- Scenario Analysis
- Pitchbook (coming soon)
If anyone on this list has any advice on the fundraising process, or knows someone who is interested in the chance at outsized returns, let me know.