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Releases: Xeno69/Domination

Domination 4.30

11 Jul 09:41
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4.30

ATTENTION: Altis Blufor Carrier, Chernarus (autumn), Chernarus (winter), Chernarus 2020, Malden and both Weferlingen mission.sqm files have changed

ATTENTION2: domination-custom.ini has changed; And missionsave table in the SQL database has a new row called d_retaken_farpspos, VARCHAR, 1000, no null

  • Added: New server lobby param/description.ext param to disable transfer of points from one player to another in ranked mode ("Allow transfer of points to other players in ranked mode:", d_transf_allow)
  • Added: New server lobby param/description.ext param to disable AO tower and camps markers ("Turn off markers at AO for tower and camps:", d_ao_markers)
  • Added: TT gameplay change: When all camps are seized and all barracks are destroyed by one side a one minute timer will run to give the other team a chance to retake a camp (timer visual on screen)
  • Added: You can now also select ranked mode with no weapons ranked (value 2 for d_with_ranked in description.ext or in params "Ranked:" values "Ranked mode on but weapons not ranked")
  • Added: New main target "events" for non-TvT with optional complex mission scenarios embedded in maintarget (first "event" scenario Blackhawk Down rescue), by longtimegamer
  • Added: Boat MHQ to the Altis Blufor Carrier version
  • Added: In the TT version you can now also add additional base vehicles by simple giving them specific unique var names, they must start with:
    * d_mhq_add_o_ and d_mhq_add_b_ for additonal MHQs
    * d_lift_add_o_ and d_lift_add_b_ for additonal lift choppers
    * d_wreck_add_o_ and d_wreck_add_b_ for additonal wreck lift choppers
    * d_trans_add_o_ and d_trans_add_b_ for additonal transport choppers
  • Added: Support for boat respawn in the TT version (the var name must start with d_boat
  • Added: Gas leak side mission type
  • Added: New GMCWG 1.2 APCs and choppers. The GMCWG version now has lift support and a chopper MHQ
  • Added: Malden TT version by Babyka
  • Added: Low Gear by WINSE, for tanks, trucks, wheeled APCs and MRAPS. Gives better acceleration when speed is under 30, and breaks automatically if speed is above 40 when turned on
  • Added: Unsung Song Bin Tanh, Mekong Delta, version (mission.sqm from PK IllinoisFIN)
  • Changed: Removed jump flags created at seized main targets in the TT version
  • Changed: If disable TI or disable NVG is turned on in the server lobby launchers sight will be blocked when either NV or TI mode is used
  • Changed: Enabled simulation on base flags again to show flags (if it really is a flag)
  • Changed: Award points, for example points a player gets for destroying a barrack building, can now be changed in d_addscore_a array (available in initcommon.sqf and database dom_settings table). Only available in ranked and database mode
  • Changed: Removed d_with_targetselect/"Players can select next main target:" and integrated it in d_with_targetselect_count/"Players can select from available targets:"
  • Changed: There is now also an enemy AI vehicle MHQ at main targets in the TT version like it is in the normal coop version
  • Changed: Setting d_number_attack_planes, d_number_attack_choppers, d_number_light_attack_choppers or d_number_attack_uavs to 0 in init\fn_preinit.sqf does not spawn air vehicles for the specific class
  • Changed: In ranked mode bagpacks are now added to the ranks by their maximumLoad property, < 200 for all ranks, < 300 for ranks starting at sergeant, < 400 for ranks starting at major and everything above for colonel and better
  • Changed: In ranked mode vests are now added to the ranks by their maximumLoad supply property, < 101 for all ranks, < 121 for ranks starting at sergeant, < 141 for ranks starting at major and everything above for colonel and better
  • Changed: Added d_number_attack_planes, d_number_attack_choppers, d_number_light_attack_choppers, d_number_attack_uavs, d_noambient_bf_sounds, d_time_until_next_sidemission and d_airai_respawntime to dom_settings table, means, those values can now be changed in the Domination SQL database
  • Changed: Transfer data sidemissions should now also work in the TT version
  • Changed: Gameplay change. In the normal non TT versions FARPs are no longer available at mission start. They now have to be retaken in side missions to make them available for respawn.
  • Changed: Pylon loadout no longer available at FARPs, only at bases and additional respawn points
  • Changed: Service points should now also work on water (for boats for example)
  • Changed: AI barrack bunkers at main targets are now a little bit more sheltered
  • Changed: Removed "Fix Headbug" from Status dialog, by longtimegamer
  • Changed: Some status dialog items are hidden if not relevant to mission parameters, by longtimegamer
  • Changed: If the player selects "stream friendly UI" in Configure -> Game settings then Domination status bars are hidden, by longtimegamer
  • Changed: Moved AI settings higher in description.ext, moved fatigue and sway to top of parameters; by longtimegamer
  • Fixed: When using earplugs in the TT version a dialog error appeared because of a missing gui baseclass
  • Fixed: Heli lift script did break with an error message when the mass of the lift object was lower than the max load of the chopper
  • Fixed: When a player changed the TeamSwitch key in the A3 settings when the mission was running the mission didn't pick up the new key
  • Fixed: Added missing items like goggles in Virtual Arsenal in ranked mode
  • Fixed: Some colors in the game class CfgMarkerColors are stored as string instead of number resulting in broken 3D marker drawing
  • Fixed: Target select entire map caused a script error
  • Fixed: Possible script error in fn_spectdraw3d.sqf
  • Fixed: Side cache mission could break when no building with positions were available or buildings were null
  • Fixed: "Data uploaded!" message was displayed when the data upload was iterrupted and not when the data was uploaded in the transfer data sidemisssions
  • Fixed: The GMCWG winter version did use some wrong class names for winter units
  • Fixed: The Chernarus autumn and winter versions still had the editor placed Teleporter marker at base
  • Fixed: Script error in StatusDialog
  • Fixed: Cache side mission now really works, no more you are too close to a ammo box message anymore
  • Fixed: Virtual Arsenal did still show vanilla weapons and items sometimes when using third party mods
  • Fixed: Script error in spectdraw3d
  • Fixed: Auto viewdistance at main target checkbox did not show the correct checked state
  • Improved: Boats can now also be used as MHQs (needs empty cargo positions to spawn into a boat and can't load ammo boxes but doesn't need to get deployed)
  • Improved: Boats can be pushed if they are on the beach
  • Updated: Russian translation by Babayka
  • Updated: Korean translation by kkim
  • Updated: Chineseimp translation by CHL198011

Domination 4.27

21 May 10:30
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4.27

  • Added: Players can now change the Earplugs and 3DMarker toggle keys in the status/settings dialog (you still need to set the user action key in the A3 key/control settings)
  • Fixed: If some AI advanced features were enabled then a snipe awareness script was running every frame on the server
  • Fixed: Stupid script error in fn_aftereject.sqf (yeah, suspending is not allowed in non scheduled environment)

Domination 4.26

15 May 15:39
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4.26

  • Added: Angry bots by longtimegamer (has to be turned on)
    There are four new AI settings for allmen and snipers bot behavior:
    - all enemy infantry bots: on an interval, reveal nearby players with "reveal 4" within configurable radius
    - all enemy infantry bots: on an interval, check line-of-sight with players and doSuppressiveFire if LOS or isVisible are true within configurable radius
    - all enemy infantry bots: on an interval, if _fired is true then frequently do "setAmmo 1" (this helps to balance new shooting behavior vs running out of ammo too quickly)
    - all enemy infantry bots which are free to move: on an interval, if bot is a leader then order the group to move to location of nearest player within configurable radius
  • Added: Parameter to allow camps to simulate penetration and damage by longtimegamer (d_EnableSimulationCamps)
  • Added: Parameter option for very low number of civilian vehicles
  • Added: Parked civilian vehicles (configurable) by longtimegamer (d_enable_civ_vehs, d_enable_civ_vehs_rad, d_enable_civ_vehs_locked in description.ext)
  • Added: New parameter d_sm_dorandom (in description.ext), "Random side missions:" in server lobby. If set to 1/No then side missions are not random but the order is always the same
  • Changed: Wait 10 seconds before spawning the next enemy AI groups at barracks in the AO
  • Changed: Number of units in enemy AI inf groups now depends on player numbers making the mission more friendly for lower player numbers (nothing changes for higher player numbers); can be disabled in params, d_smallgrps
  • Changed: Added new option for d_MainTargets_num (Main Targets in Params server lobby): Order like placed in the editor; target select has to be turned off for it
  • Changed: Civilian unit types, faces, and vehicles now determined by which map is being played (by longtimegamer)
  • Changed: Increased the mission endtime for destroy cache side missions to 1 hour instead of 33 minutes
  • Fixed: Round camp capture time and clip progress capture bar when max value is reached
  • Fixed: Some kick player to lobby messages still showed up
  • Fixed: In the Altis RHS Blufor version the CH53 spawned in the ground and was therefore exploding at every spawn
  • Fixed: Players with enhanced movement mod could escape jail
  • Fixed: Statusbar was updating every frame in non TT versions instead of every 2 seconds only
  • Fixed: When ACE was used in the TT version and a dropped box was moved the box marker was visible for the other side
  • Updated: Spanish and Protuguese translation by Linux
  • Optimization: Lots of scripts optimized yet again (mapondraw runs now about 200 micro seconds faster for example)

Domination 4.25

18 Apr 11:39
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4.25

  • Fixed: Script error (call eventhandler code, copy and paste in several scripts) broke the mission completely! :(

Domination 4.24

14 Apr 15:50
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4.24

  • Added: Max_camp_cnt_method mission parameter by longtimegamer
  • Added: If a player (accidentally) places an explosive too close to a MHQ (< 9m) the explosive will be removed and put back into his/her inventory
  • Added: CUP BTR 80 versions to enemy AI vehicles
  • Changed: Make use of new triggerinterval stuff to run scripts at a specific time
  • Changed: Added setTriggerinterval as new parameter to createTrigger and createTriggerLocal functions (by alexvladn)
  • Changed: Teamkillers are no longer pushed to the server lobby (slot selection) but they now can listen to a song in jail (something with bananas :))
  • Changed: Updated Korean translation by kkim
  • Changed: Launcher cooldown time is no longer set by launcher class name but is the same for all
  • Changed: Removed searchlight from GMCWG version vehicles
  • Changed: Always use BIS Virtual Arsenal instead of ACE arsenal if ACE is available (ACE arsenal causes issues when mods like GM run, loads vanilla A3 weapons too instead of only GM weapons for example)
  • Changed: You can now select between
    - All camps captured and radio tower destroyed
    - Low number of AI units, all camps captured and radio tower destroyed
    - Low number of AI units and radio tower destroyed
    for "Seize condition for main target:" (d_ao_check_for_ai in description.ext).
    Second one is default (d_ao_check_for_ai = 1)
  • Fixed: Added missing light attack chopper for independent side
  • Fixed: Some SLA CfgGroup names and sections got renamed in the CUP update resulting in spawning no groups
  • Fixed: CUP composition objects were spawned under or half in the ground
  • Fixed: In the GMCWG versions enemy AI infantry didn't spawn because CfgGroups class names have changed
  • Fixed: Some vehicles at base were placed half in the ground in the IFA3 version
  • Fixed: When a player ejected with an ejection seat from an air vehicle on the ground it was still possible for an admin to unlock the vehicle via the isAdmin script and get into it
  • Fixed: Array holding all player base artillery vehicles was resized to 1 when using cluster artillery shells so only one artillery vehicle was firing even normal rounds afterwards
  • Fixed: Repack magazines could break and block access to the inventory completely
  • Fixed: In ranked mode no sidemission points got added to the player score because of a script error

Domination 4.23

09 Feb 15:45
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4.23

  • Changed: Dropped box markers will move now when a player drags an ammo box when using ACE
  • Fixed: Don't show alternative respawn position markers when a MHQ is moving or not available
  • Fixed: Dynamic simulation was enabled for vehicles which should not use it like drop aircraft when CBA was available on the server (vehicles did no longer move)

Domination 4.22

02 Feb 13:06
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4.22

  • Added: Chernarus 2020 version
  • Added: Object compositions for CUP versions
  • Added: French translation by -mj-
  • Added: No Go zone for the TT version. Players may not go beyond the map, otherwise they will be killed
  • Changed: If CBA A3 is running on the server then all vehicles (including user placed vehicles) will be added to dynamic simulation (if enabled in the mission params)
  • Fixed: Do not select another respawn like squad leader inside the 40m MHQ alternative respawn area (now really fixed)
  • Fixed: Somehow a "p" landed at the end of d_launcher_cooldown in description.ext
  • Fixed: AI can now use vehicle service points again (and not only AI in UAVs)
  • Fixed: CUP Chernarus version was spawning a CSAT JTAC instead of a Russian one

Domination 4.21

20 Jan 18:13
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4.21

  • Added: Server param to turn off Virtual Arsenal ammo box limitation (d_va_percentage)
  • Fixed: Don't select another respawn/teleport point which may be inside the 40 m MHQ area by map click
  • Fixed: Some object classes return a sizeOf value of zero so positions might not fit for those objects
  • Fixed: Not all binoculars were removed from AI units

Domination 4.20

18 Jan 15:11
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4.20

  • Added: Parameters for enemy spawn radius for AI which occupies buildings by longtimegamer
  • Added: Overwatch mode for static infantry in building by longtimegamer
  • Added: Object compositions at main targets
  • Added: If a player wants to teleport or respawn at a MHQ he/she can select an alternative position 40 meter around the MHQ (zoom map and an extra markers shows you the possible alternative area; left click selects alternative position, ALT left click resets it)
  • Changed: Shorter names for some classes in CfgParams (note that you have to check your DB params too; best to recreate them completely)
  • Changed: Lift choppper (chopper 1) will now respawn after 10 minutes (if empty), like the wreck lift chopper
  • Changed: Remove user markers at a main target after target is seized (cleanup)
  • Changed: Parajump does no longer spawn a client side chopper for ejecting (caused issues without createVehicleLocal)
  • Changed: Placing explosives near ammo boxes is no longer possible (prevents idiots from placing thousands of mines around respawn points)
  • Changed: Dropped ammo boxes (e.g. from MHQ) can now only be accessed about 1000 times from players; they then get deleted
  • Changed: Moved player killed check to server entitykilled instead of sending a remoteExec from the killed client to the server everytime
  • Changed: Enabled AMRAAM type missiles for pylon loadout again
  • Changed: Squad leader gets one point when another group member spawns at his/her position (only available in ranked mode or a database is running)
  • Changed: Removed some more uniforms/vests and backpacks from Virtual Arsenal
  • Changed: More strict check and removal of disabled Virtual Arsenal uniforms/vests/backpacks and headgear
  • Fixed: Saving the player gear layout when closing arsenal to the server was missing side parameter which broke it
  • Fixed: Sometimes dropped box markers did not get deleted
  • Fixed: Removed binoculars from enemy AI group leaders so that they don't run around with a bino in their hands constantly
  • Fixed: No chat message when an ammobox near a vehicle was loaded
  • Fixed: Moved revive help message a little bit to the left to avoid cut off text
  • Fixed: AI inf barracks respawn handling did sometimes not select another barrack when one was destroyed
  • Fixed: Pressing the M key in the spectating dialog to open the (respawn) map did not close the player panel
  • Fixed: Loading gear setup in Virtual Arsenal was still possible in ranked mode with key combo CTRL-O
  • Fixed: Added missing shotboundingmine simulation to check for explosives laid at base
  • Fixed: Enemy AI vehicles should no longer explode during creation
  • Fixed: Camp dialog progress resource did not show again if a player was killed inside the camp area
  • Fixed: Carrier service trigger was created on sea level and not on the carrier flight deck
  • Fixed: When a player gets uncon over the sea, waterfix should no longer put the player object under a pier or rock at the beach
  • Fixed: Service point 3D marker was not drawn for all service points (especially not on carriers)
  • Fixed: Some remote messages were translated with the sender localization instead of the receiver client localization
  • Fixed: Enemy AI inf units should no longer longer hover near camps (hopefully fixed)

Domination 4.17

09 Dec 21:12
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4.17

  • Added: If there are markers at base which start with "d_base_tank" or "d_base_apc" friendly tanks or APCs will be added (no driver, just AI commander and AI gunner)
  • Fixed: Camps were not immediately set to indestructable after creation
  • Fixed: When engineer full was enabled repair and refuel ability was also restored when the player was revived or respawned at a MHQ/Farp/squad leader
  • Fixed: At player connect, time for resetting revive lives (15 minutes if a player leaves a server and reconnects) and side switching in the TT version (30 minutes) was not correctly resetted on the server
  • Fixed: CUP Winter Chernarus was missing CfgWorlds mapSize field resulting in markers not drawn and wrong bounds for vehicle respawn check (vehicles simply respawned because they were out of bounds)
  • Fixed: Engineer spawned FARPs did not use the new txxxservice format resulting in script errors
  • Fixed: If a unit classname array had four or less unit classnames it resulted in an array select script error
  • Fixed: Independent sniper classname variable was defined as d_sniper_I instead of d_sniper_G which prevented making a normal One Team version against an independent enemy