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After re-linking a belt, other units will get wrong count for check ammo.
The ammo will show as 0 to the reloader, so they won't be able to link belt again.
can verify by checking difference between z1 ammo "LMG_Mk200_F" on both shooter and reloader clients.
Problem seems to be setAmmo (local unit / global effects) isn't propagated/synced immediately
(seems to take up to 40 seconds)
A Starting Ammo 20.
B Reloads ammo to 100
A can shoot 15 more [A will see ammo 85, B will see amoo 5]
So clients seem to keep their own ammo count of other unit's weapons and decrements it on each fired event.
Wrong values will eventually resync to the correct value.
The text was updated successfully, but these errors were encountered:
After re-linking a belt, other units will get wrong count for check ammo.
The ammo will show as 0 to the reloader, so they won't be able to link belt again.
can verify by checking difference between
z1 ammo "LMG_Mk200_F"
on both shooter and reloader clients.Problem seems to be
setAmmo
(local unit / global effects) isn't propagated/synced immediately(seems to take up to 40 seconds)
So clients seem to keep their own ammo count of other unit's weapons and decrements it on each fired event.
Wrong values will eventually resync to the correct value.
The text was updated successfully, but these errors were encountered: