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assets
Eloy Villasclaras edited this page Apr 12, 2016
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1 revision
<assets>
defines a set of assets to be loaded during the Phaser preload callback.
It has no properties, and removing an <assets>
node or its children has no effect.
Currently two types of children nodes can be nested:
To load other types of assets, see property assets
of
<game>
.