Releases: godotengine/godot-git-plugin
Godot VCS Git Plugin v3.1.1
This release is compatible with the updated GDExtension API used in Godot 4.1 and later (including Godot 4.2.x).
Setup instructions: https://github.com/godotengine/godot-git-plugin/wiki/Git-plugin-v3
The attached ZIP file contains releases for Windows, Linux and macOS x64/arm64 (>=10.13).
This release requires Godot 4.1 or later. If using Godot 4.0, use v3.0.0 instead. If using Godot 3.x, use v2.1.0 instead.
Changelog
Fixed
- Use UTF-8 conversion when dealing with Git repository data.
- This fixes issues with non-ASCII characters not displaying correctly throughout the editor.
Godot VCS Git Plugin v3.1.0
This is the first release compatible with the updated GDExtension API used in Godot 4.1 and later (including Godot 4.2.x).
Setup instructions: https://github.com/godotengine/godot-git-plugin/wiki/Git-plugin-v3
The attached ZIP file contains releases for Windows, Linux and macOS x64/arm64 (>=10.13).
This release requires Godot 4.1 or later. If using Godot 4.0, use v3.0.0 instead. If using Godot 3.x, use v2.1.0 instead.
Godot VCS Git Plugin v3.0.0
This is the first release of this plugin on Godot 4.0. The current feature set is mostly the same as v2.x but it has been migrated to GDExtension to work with Godot 4.0. Please report any issues you face on Github.
Setup instructions: https://github.com/godotengine/godot-git-plugin/wiki/Git-plugin-v3
The attached ZIP file contains releases for Windows, Linux and macOS x64/arm64 (>=10.13).
Compatibility
Godot 4.0-stable
What's Changed
- Port from GDNative to GDExtension for Godot 4.x by @twaritwaikar in #114
- Update to Godot 4.0 beta9. by @Faless in #132
- Fix API mismatch compile errors + Use Godot 4 utilities by @twaritwaikar in #133
- Force static linkage for libssl.a and libcrypt.a in Linux by @twaritwaikar in #135
- Add min macOS version flags for master by @twaritwaikar in #136
- Change print logs when repo is found by @twaritwaikar in #139
- Release v3.0-beta1 by @twaritwaikar in #142
- Update extension API to Godot 4.0-rc4 by @akien-mga in #161
- Update libssh2 by @ianling in #149
- Update extension API to Godot 4.0-stable by @akien-mga in #165
New Contributors
Full Changelog: v2.1.0...v3.0.0
Godot VCS Git Plugin v3.0.0-beta2
This is the first release of this plugin on Godot 4.0. The current feature set is mostly the same as v2.x but it has been migrated to GDExtension to work with Godot 4.0. Please report any issues you face on Github.
Setup instructions: https://github.com/godotengine/godot-git-plugin/wiki
The attached ZIP file contains releases for Windows, Linux and macOS x64/arm64 (>=10.13).
Compatibility
Godot 4.0-rc4
What's Changed
- Update extension API to Godot 4.0-rc4 by @akien-mga in #161
Full Changelog: v3.0.0-beta1...v3.0.0-beta2
Godot VCS Git Plugin v3.0.0-beta1
This is the first release of this plugin on Godot 4.0. The current feature set is mostly the same as v2.x but it has been migrated to GDExtension to work with Godot 4.0. Please report any issues you face on Github.
Setup instructions: https://github.com/godotengine/godot-git-plugin/wiki
The attached ZIP file contains releases for Windows, Linux and macOS x64/arm64 (>=10.13).
Compatibility
Godot 4.0-beta10
What's Changed
- Port from GDNative to GDExtension for Godot 4.x by @twaritwaikar in #114
- Update to Godot 4.0 beta9. by @Faless in #132
- Fix API mismatch compile errors + Use Godot 4 utilities by @twaritwaikar in #133
- Force static linkage for libssl.a and libcrypt.a in Linux by @twaritwaikar in #135
- Add min macOS version flags for master by @twaritwaikar in #136
- Change print logs when repo is found by @twaritwaikar in #139
- Release v3.0-beta1 by @twaritwaikar in #142
New Contributors
Full Changelog: v2.1.0...v3.0.0-beta1
Godot VCS Git Plugin v2.1.0
Parallel release to Godot 3.5 to update the plugin due to the changes in the GDNative API. You will only need to upgrade your local copy of this plugin if you are moving to Godot 3.5.
Setup instructions: https://github.com/godotengine/godot-git-plugin/wiki
The attached ZIP file contains releases for Windows, Linux and MacOS x64/arm64.
Compatibility
Godot 3.5.x
What's Changed
- Remove
get_commit_date()
and replace it with Godot's new Time singleton by @ChronicallySerious in #107
Full Changelog: v2.0.1...v2.1.0
Godot VCS Git Plugin v1.2.3
This is a maintenance release that fixes a long-running issue on some Linux systems, which was related to PCRE not being found, despite being present. PCRE is now packed with the plugin and will not be required from the user's Linux OS in the future. This should unblock Linux users from using this plugin.
Setup instructions: https://github.com/godotengine/godot-git-plugin/wiki
Compatibility
Godot 3.2.x to Godot 3.4.x
What's Changed
- linux build script updated to be compatible with other shells by @VinegarLove in #93
- Fix pcre not being included in static libgit2 build by @ChronicallySerious in #103
- Release automation for v1.x by @ChronicallySerious in #104
New Contributors
- @VinegarLove made their first contribution in #93
Full Changelog: v1.2.2...v1.2.3
Godot VCS Git Plugin v2.0.1
Setup instructions: https://github.com/godotengine/godot-git-plugin/wiki
Compatibility
Only Godot 3.5 beta 1-2
What's Changed
Full Changelog: v2.0.0...v2.0.1
Godot VCS Git Plugin v2.0.0
Setup instructions: https://github.com/godotengine/godot-git-plugin/wiki
Compatibility
Only Godot 3.5 beta 1-2
What's Changed
- Linux build script updated to be compatible with other shells by @VinegarLove in #93
- Update to support EditorVCSInterface v2 by @ChronicallySerious in #84
- Changes for new version control system by @Janglee123 in #47
- This change marks the final merge of the VCS improvement GSoC 2020 project!
New Contributors
- @VinegarLove made their first contribution in #93
- @Janglee123 made their first contribution in #47
Full Changelog: v1.2.2...v2.0.0
Godot VCS Git Plugin v1.2.2
Setup instructions: https://github.com/godotengine/godot-git-plugin/wiki
Changelog:
- Add support for Apple Silicon M1 chip through universal builds (#60)
- MacOS users might need to use this one-time workaround to be able to load the plugin
- Upload project CI build artefacts through Github Actions (#79)
- Place plugin binaries in the
demo/addons/
directory (#80)