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[3.2] Update the naming scheme for the GodotPlugin's methods #37175

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m4gr3d
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@m4gr3d m4gr3d commented Mar 19, 2020

This is done to make the methods' names more generics to maintain plugin compatibility when Godot 4.0 is ready.

See #36919 (comment) for context.

Note: This PR is slightly different from #37174 since the 3.2 branch doesn't include any vulkan logic/callbacks, hence why a separate PR instead of a cherry-pick.

@m4gr3d m4gr3d added this to the 3.2 milestone Mar 19, 2020
@m4gr3d m4gr3d requested review from akien-mga and a team March 19, 2020 22:50
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m4gr3d commented Mar 19, 2020

cc @pouleyKetchoupp

@m4gr3d m4gr3d force-pushed the make_godot_plugin_callbacks_generic_3.2 branch from 96be560 to b995256 Compare March 28, 2020 22:42
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m4gr3d commented Apr 16, 2020

@akien-mga ping for this PR!
This is the 3.2 backport to #37174.

@akien-mga akien-mga merged commit c4a8495 into godotengine:3.2 Apr 16, 2020
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Thanks!

@m4gr3d m4gr3d deleted the make_godot_plugin_callbacks_generic_3.2 branch April 16, 2020 23:04
m4gr3d added a commit to m4gr3d/godot that referenced this pull request Apr 16, 2020
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