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Batching - fix basis polarity in large fvf #46898

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merged 1 commit into from
Mar 11, 2021

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lawnjelly
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Slight technical hitch, the basis was reversed that was sent to the shader, so rotations were opposite. This PR reverses polarity of the basis to be correct.

Fixes #46895

Notes

  • This should be fairly innocuous

Slight technical hitch, the basis was reversed that was sent to the shader, so rotations were opposite. This PR reverses polarity of the basis to be correct.
@lawnjelly lawnjelly requested a review from a team as a code owner March 11, 2021 14:31
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Always a fan of permutation programming :P

@akien-mga akien-mga added this to the 3.2 milestone Mar 11, 2021
@akien-mga akien-mga merged commit dc82fdc into godotengine:3.2 Mar 11, 2021
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Thanks!

@lawnjelly lawnjelly deleted the ewok_fix_rotation_polarity branch March 11, 2021 16:24
lawnjelly added a commit to lawnjelly/godot that referenced this pull request Apr 3, 2021
An earlier PR godotengine#46898 had flipped the rotation basis polarity. This turns out to also need a corresponding flip for the light angles for the lighting to make sense.
@akien-mga akien-mga modified the milestones: 3.2, 3.3 Apr 20, 2021
lekoder pushed a commit to KoderaSoftwareUnlimited/godot that referenced this pull request Apr 24, 2021
An earlier PR godotengine#46898 had flipped the rotation basis polarity. This turns out to also need a corresponding flip for the light angles for the lighting to make sense.
briansemrau added a commit to briansemrau/godot that referenced this pull request May 4, 2021
akien-mga pushed a commit to akien-mga/godot that referenced this pull request May 5, 2021
Changes based on fix in godotengine#46898

(cherry picked from commit 57e3f35)
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2 participants